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Understanding and Measuring PC Latency

Nvidia

In many cases, it is more impactful to the overall gaming experience than frames per second (FPS). System latency is an important gaming performance metric. In many cases, it is more impactful to the overall gaming experience than frames per second (FPS). For a list of tagged events, see Table 1.

PC 104
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

by George Marques ( GH-46830 ), Typed Dictionaries rapidly became one of the engines most requested features. This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. After the introduction of Typed Arrays in 4.0

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

AAA 145
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Help us continue our work: Make a Donation The illustration picture for this article comes from Psycho Patrol R , a FPS/mecha hybrid europolice sim, which was recently released in Early Access on Steam. Download Godot 4.4.1 Godot exists thanks to donations from people like you. if something that worked fine in previous 4.x

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Core: Add explicit error messages to Multimesh functions ( GH-101109 ).

Beta 77
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Agile input processing is here for smoother, more responsive gameplay

Mircosoft Game Dev

I've been contributing to the engine since 2016, when I discovered it –version 2.1 was the newest– and decided to use it to create my game Hellrule. In a game engine, the engine loop is the sequence of steps that is happening again and again to let the game run. Old behavior in Godot 3.3.x x and before.

FPS 52
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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. Non-real-time simulation, which is enabled using the --fixed-fps command line argument. References. Original pull request.

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