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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. The idea was to apply user psychological and physiological principles in the engineering and design of products, processes, and systems.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems. Efficient Physics Management: Balance Accuracy & Performance Through the PhysX engine from Unity users achieve detailed physics calculations at the expense of heavy system usage.

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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

My grand idea of a huge battle between massive armies is mostly impossible if the engine can only handle 12 models animating on screen before the frame rate drops. If he wants a career in AAA games, he will need specialized expertise. There's just too much work to be done without enough hands to do it within a small team.

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Module 4: Designing vs. Programming (Lessons 4-5)

Game Designing

Lesson 4: Sound Engineer  Summary In this video, we’re tuning into the world of sound engineers, the maestros behind all the immersive sounds and epic soundtracks in your favorite games. Join us to discover the art of sound design in gaming! The sound engineer is crucial to having an awesome game.