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We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of the engine. Thank you Kefir for supporting our free and open source gameengine!
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Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). And many more bug fixes and usability enhancements all around the engine! tinyexr 1.0.0,
HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). And many more bug fixes and usability enhancements all around the engine! HTML5: Synchronous main, better persistence, handlers fixes, optional full screen ( GH-42266 ). zstd 1.4.5).
Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). And many more bug fixes and usability enhancements all around the engine! tinyexr 1.0.0,
Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). And many more bug fixes and usability enhancements all around the engine! mbedtls 2.16.9,
was a massive release, which required large rewrites of the engine codebase and breaking backwards compatibility significantly. If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source gameengine, then please consider becoming our patron. As a result, Godot 3.1
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Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). And many more bug fixes and usability enhancements all around the engine! mbedtls 2.16.9,
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in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Additional funding will enable us to hire more core developers to work full-time on the engine, and thus further improve its development pace and stability.
HTML5: Merged code for web editor prototype ( GH-42790 ). And many more bug fixes and usability enhancements all around the engine! Godot is a non-profit, open source gameengine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to donations from the Godot community.
The character asset and animation are from GDQuest’s “godot-3d-mannequin” project and the ground texture is from Kenney’s “Prototype Textures” bundle. we introduced the ability to compile the engine with double precision floats instead so that all these calculations happen with much higher precision. In Godot 4.0
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HTML5: Merged code for web editor prototype ( GH-42790 ). And many more bug fixes and usability enhancements all around the engine! Godot is a non-profit, open source gameengine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to donations from the Godot community.
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