In Retrospect: Three Game Engine Development Choices I'd Change
Harold Serrano
MAY 22, 2023
If you had the option to rewrite your game engine from scratch, what would you do differently? Bulletproof my engine by providing defaults upon load failures. Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. OOP served me well until my engine became too complex.
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