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In Retrospect: Three Game Engine Development Choices I'd Change

Harold Serrano

If you had the option to rewrite your game engine from scratch, what would you do differently? Bulletproof my engine by providing defaults upon load failures. Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. OOP served me well until my engine became too complex.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Its massive Asset Store and extensive community support make game development more streamlined and efficient. Unreal Engine Created by Epic Games, it is well known for its advanced rendering capabilities and excellent visuals. Unreal Engine It provides advanced tools, but because of its C++ core, it has a longer learning curve.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. In the early days of game development, creating assets was a fragmented, time-consuming process. But how exactly does a simple sketch transform into a fully animated, game-ready asset?

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

by George Marques ( GH-46830 ), Typed Dictionaries rapidly became one of the engines most requested features. This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. After the introduction of Typed Arrays in 4.0

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Unreal - Game Engine Unreal Engine is a powerful and production-proven RT3D (Real-Time 3D) computer graphics game engine developed by Epic Games.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). GUI: Fix spinbox decimal issues when update_on_text_changed = true ( GH-100684 ). GUI: Fix error when embedded popup is closed while resizing ( GH-102504 ).

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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Porting: macOS: Update mouse-entered state when subwindow closes ( GH-104328 ).

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