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In Retrospect: Three Game Engine Development Choices I'd Change

Harold Serrano

If you had the option to rewrite your game engine from scratch, what would you do differently? Bulletproof my engine by providing defaults upon load failures. Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. OOP served me well until my engine became too complex.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

AAA 145
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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

CG Spectrum graduate Hanny Lu talks about her experience studying Unreal Connectors: Virtual Production , a 12-week micro-credentialing program created in partnership with Epic Games. Hanny's version of the desert road scene in Unreal Engine, applying what she learned in the course to create the landscape and foliage. Meet Hanny.

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Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination

Game From Scratch

specifically in this example) game engine. We cover topics including lighting and shadows, world environment, emissive textures, global illumination and more. GameFromScratch.com Godot 4.x x (Godot 4.2 The tutorial is video only and uses assets from the GameMasters […] The post Godot 4.x

Texture 82
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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. I experimented with both Unity and Unreal Engine since real-time workflows seemed most practical for me as a solo artist. Building out the space station in Unreal Engine.

Film 98
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Weird Texture issue

Cocos

I have 5 games out there, the first 3 do not have the issue and the last 2 do have it. They all use the same version of cocos (3.17) and the same game engine that we put on top of cocos. However, the last 2 games had some major modifications/new features etc in the game engine.

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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements. Additionally, all 2D shadows and light textures use a single atlas, resulting in improved performance. the new CanvasTexture texture type has been introduced. More work is also going towards the 2D engine.