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Cocos Creator 3.8 Community Beta is now available

Cocos

we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. There are already many well-known Cocos games published on the platform on their own. Download Links (Ver. AGP upgraded to 8.0.2.

Beta 52
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Cocos Creator 3.7.1 Released

Cocos

We appreciate your help and work to improve the engine. We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. Fixed Byte Platform iPad screen display is not complete. Fixed Labelchar mode color anomaly on native platforms. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately.

Render 52
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed memory management issue of BakedSkinningModel on native platforms.

Terrain 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Core engine. The core engine has been significantly optimized, especially on the memory and data-oriented areas. GDExtension.

AAA 145
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. This series of articles could be treated as a project guide to the Cocos Cyberpunk that is intended to help you and save your time.

Code 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Additional funding will enable us to hire more core developers to work full-time on the engine, and thus further improve its development pace and stability.