Remove Engine Remove Mesh Remove Shaders
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold.

Beta 106
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12.

Mesh 52
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs. LiveOps as a Revenue Engine for Ongoing Engagement A successful launch is no longer the finish line. Treat LiveOps as your growth engine. Its the opening move.

Art 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

AAA 145
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Drop preload Resources as UID With UID support being a part of the engine as of 4.4read more about them here weve enabled further optimizations via their integration with core components. Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). if something that worked fine in previous 4.x

Dev 76
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Efficient Physics Management: Balance Accuracy & Performance Through the PhysX engine from Unity users achieve detailed physics calculations at the expense of heavy system usage.

Games 78
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). Core: Add feature tags to signify engine float precision ( GH-69538 ).

Beta 99