Remove Engine Remove Mesh Remove Sprite
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The Spine Animation Story at Logic Simplified

Logic Simplified

Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. A side pose is easier to animate.

Animation 110
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Billboard Sprites reduces GPU processing through the use of simple models for distant objects. Efficient Physics Management: Balance Accuracy & Performance Through the PhysX engine from Unity users achieve detailed physics calculations at the expense of heavy system usage.

Games 78
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Like many people, I’ve recently been looking at other engines for ‘reasons’ and have been checking out Godot. For the past couple weeks I’ve been learning some of the ins and outs of the engine, and getting a feel for how it compares to Unity. Downloading & Running I am using Godot 4.x x for this tutorial.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 106
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Vulkan progress report #2

Mircosoft Game Dev

to use specular and shininess both as parameter and as textures supplied to Sprite, AnimatedSprite, Polygon2D and other nodes. Situations where the game stalls because it needs to compile a shader (which are common in previous versions of the engine) will no longer happen in 4.0. The idea of the 3D engine in Godot 4.0,

Shaders 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 81
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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). if something that worked fine in 3.4

Tile 52