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GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (
Donations and corporate grants play a vital role in enabling us to develop Godot at this sustained pace, since they are our only source of income, and are used 100% to pay developers to work on the engine. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Thanks to all of you patrons from the bottom of our hearts!
Efficient Physics Management: Balance Accuracy & Performance Through the PhysX engine from Unity users achieve detailed physics calculations at the expense of heavy system usage. The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements.
Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). They've all been doing outstanding work so far, and we're looking forward to integrating all those changes in the engine! Refactor and UX updates of ColorPicker. UX updates.
But the rest of us engine contributors did not stay idle in the meantime, and a strong focus was put on fixing as many issues as we could to make Godot 3.2 Almost every area of the engine has seen some degree of enhancement, and we encourage users to move their active projects to Godot 3.2 And indeed, shortly after releasing 3.1
stable branch in January 2020 as a major update to our free and open source game engine. Files: Improve UX of drive letters ( GH-36639 ). Import: Respect 'mesh compression' editor import option in Assimp and glTF importers ( GH-39134 ). And many more bug fixes and usability enhancements all around the engine!
Files: Improve UX of drive letters ( GH-36639 ). Import: Respect 'mesh compression' editor import option in Assimp and glTF importers ( GH-39134 ). And many more bug fixes and usability enhancements all around the engine! Editor: Add editor freelook navigation scheme settings ( GH-37989 ). API documentation updates. Godot 3.2.2
Files: Improve UX of drive letters ( GH-36639 ). Import: Respect 'mesh compression' editor import option in Assimp and glTF importers ( GH-39134 ). And many more bug fixes and usability enhancements all around the engine! Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ). API documentation updates.
Files: Improve UX of drive letters ( GH-36639 ). Import: Respect 'mesh compression' editor import option in Assimp and glTF importers ( GH-39134 ). And many more bug fixes and usability enhancements all around the engine! Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ). API documentation updates.
MZ’s 4X engine was already behind the curve at the time of the acquisition and sadly they weren’t able to use their know-how to support West Game’s growth. The high production values are not enough to cover the poor UX. This new contestant is a post-apocalyptic hybrid mesh of Puzzle RPG and 4X games.
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