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.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production. They may also be required to use software that processes scans and photogrammetry.
In order to initiate these changes, however, it was vital that we had proper environmental and character concepts to work from so that our 3D modeling team was fully capable of bringing the Kristala that exists in our minds to life in Unreal Engine.
This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Here's a look at just some of the props Harold was able to complete this month. If you're just joining us, welcome! Concept Art.
Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James. Level Design.
This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. He's a merchant NPC you'll meet as you embark on your journey to becoming a Raksaka warrior.
NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. They're small little bottles that blend-in with junk prop set dressing from a distance. sorry if your game happens to crash, or you get a dreaded UI freeze. And they usually do! Like 2-4 piles per arena.
With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. How did they get here then, you might ask?
This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs!
The modelers on our dev team are ridiculously talented and they do a damn good job of bringing our character, prop, and environmental concepts to life. Here's a look at Cass's custom boulders in progress, followed by some additional 3D props and assets some of our other team members created this sprint. Rigging / Animation.
How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? What does the casting agency or sound engineer need to know about this recording session? How should I space out my content to create the pacing I want? Brainstorming, writing, editing, and workshopping text! Localization.
In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. link] With the model for the amulet prop completed, Bianca then worked on designs for the three variants of Nisargan magic staffs that will be found in game, as well as the model for a magical, Myrtunan shiv weapon.
link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. We also really love how authentically Nisargan all the furniture pieces and props Harold created feel.
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