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Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

AWS Games

AWS Fargate The headless game test client used a stripped-down version of the game built using Unreal Engine. Setting up a headless game client with Unreal Engine To create a headless game client, nDreams built a Docker container of the game client running on Linux with some bespoke commands to let the game play by itself.

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Like a Dragon Gaiden Low FPS: How to Boost Performance

Game Errors

High Resolution and Texture Quality : Running the game at a very high resolution or with maximum texture quality can overburden your graphics card, resulting in low FPS. Adjust the settings downward, such as reducing texture quality and turning off special effects like bloom or ray tracing.

FPS 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

Below are two videos that showcase the throwing functionality; the first is an in-depth peel into the actual programming process within Unreal Engine 4, and the second showcases the throwing in action within the Kristala game build. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. He's a merchant NPC you'll meet as you embark on your journey to becoming a Raksaka warrior.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

In order to initiate these changes, however, it was vital that we had proper environmental and character concepts to work from so that our 3D modeling team was fully capable of bringing the Kristala that exists in our minds to life in Unreal Engine. He'd also started modeling the intricate armor for the smallest variant.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders. They may also be required to use software that processes scans and photogrammetry.

Film 52
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The Future of Art & AI in Game Production

iXie gaming

Machine learning algorithms now generate realistic textures, procedural landscapes, and lifelike animations, reducing the time and effort required by human artists. A great number of game companies have already begun developing NPCs that are based on AI. However, AI is redefining the boundaries of game artistry.

AI 52