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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

On the other hand, we knew that ‘be a Mongolian courier rider’ would appeal to a wider group of people than ‘manage a riding stable’ And that the historical setting would allow us to reach players that wouldn’t otherwise pick up an equestrian simulator game.

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Windstorm: The Legend of Khiimori takes equestrian gaming to 13th century Mongolia

PreMortem.Games

On the other hand, we knew that ‘be a Mongolian courier rider’ would appeal to a wider group of people than ‘manage a riding stable’ And that the historical setting would allow us to reach players that wouldn’t otherwise pick up an equestrian simulator game.”

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Core engine. The core engine has been significantly optimized, especially on the memory and data-oriented areas. GDExtension.

AAA 145
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support. Today, Unreal Engine 5 (UE5) is available in Early. Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support.

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SpaceKraft! Physics Based Space Simulation Game Released on Steam!

Cocos

We can call SpaceKraft to be a physics engine challenge for Cocos Creator since it has more than 100 polygon collider objects almost each scene, an open world game with super detailled save system which records almos. It wasn’t easy, but we managed to reach this day, and SpaceKraft in released on Steam! ??

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SpaceKraft! Physics Based Space Simulation Game Released on Steam!

Cocos

It wasn’t easy, but we managed to reach this day, and SpaceKraft in released on Steam!

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Simplify integration with the new NVIDIA Streamline Since NVIDIA Deep Learning Super Sampling (DLSS) launched in 2019, a variety of super-resolution technologies have shipped from both hardware vendors and engine providers. Traditionally, game engines must bind all active materials in a scene. Learn more about Kickstart RT.