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Making shaders more accessible

Mircosoft Game Dev

To explain the idea of how shaders work, let's consider a very simple shader for drawing a sprite to the screen. Our sprite is 32x32 pixels in size, and it must be drawn at some position. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands. Multiply by 2. Substract (1, 1).

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Top Tools and Software for Creating Visual FX in Games

iXie gaming

With the right tools, you can turn simple sprites into stunning displays of art and movement. Particle Systems Within Game Engines Unity’s Shuriken and Unreal Engine’s Cascade/Niagara particle systems are powerful tools for creating 2D effects in your games. Spine Spine is the best tool for 2D skeletal animation.

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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. Along the way we will look at some more new features and concepts so you can understand more of how STOS works versus programming languages and game engines you might be used to. Avoid the Monster.

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Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

Do you have prior experience with other game engines? We were so excited by the prospect of making a game that he dove headfirst into pixel art and I into programming. We started making Primal Light in Python (using the PyGame module), but when we started getting serious about the project, we decided to shift to a full-fledged engine.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. These games used 2D sprites, with each frame presenting a specific pose. Over time, this evolved, incorporating more detailed pixel art, smooth pictorial Movement, and realistic effects.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. This improves the fill rate because pixels outside the polygon won't be drawn. A side pose is easier to animate. The feet The feet deserve a special mention.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Find character sprites, environment tiles, UI elements, sound effects, and music tracks, all contributed by artists and musicians within the game development community. Have you ever dreamt of crafting your own epic game?