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2D Point and Click Engine Recommendations

Grumpy Gamer

I’m looking for some good recommendations on modern 2D point-and-click adventure game engines. These should be complete engines, not just advice to use Lua or Pascal (it’s making a comeback). I want to look at the whole engine, not just the scripting language. PC based is required. Mobile is a ok.

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2D Point and Click Engine Recommendations

Grumpy Gamer

I'm looking for some good recommendations on modern 2D point-and-click adventure game engines. These should be complete engines, not just advice to use Lua or Pascal (it's making a comeback). I want to look at the whole engine, not just the scripting language. Big bonus points if you've actually used the engine.

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Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Enabled “inline enums” and “private property compression” for engine code. Fixed raycast errors in the Bullet engine. Migu Platform : Added support.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Unreal Engine has the most advanced lighting system out of all game engines. This tutorial is meant for beginners as well as experts in Unreal Engine. You can check out the Parasite Platformer tutorial by clicking the link below: Create A Parasite Platformer Game In Unreal Engine. Types Of Light In Unreal Engine.

Engine 83
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The CORVID-19 edition

Grumpy Gamer

A few weeks ago I decided to completely rebuild the Thimbleweed Park engine, and I guess the timing was very auspicious given that it’s great at keeping me distracted and from reading the news non-stop. It all started from having this idea about how to do a better point-and-click interface.

Editing 130
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Lock-down in Seattle

Grumpy Gamer

A few weeks ago I decided to completely rebuild the Thimbleweed Park engine, and I guess the timing was very auspicious given that it’s been great at keeping me distracted and from reading the news non-stop. It all started from having this idea about how to do a better point-and-click interface.

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Cash ‘n Guns: Making a Game Physical

Brand Game Development

You have a limited amount of bullets (“Bang”) and blanks (“Click”). You choose a Bang or a Click at the beginning of each round and point your gun at someone. Each round you have a Boss, who can tell one person to change who they’re pointing their gun at.