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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Interchangeable components allow for rapid production of maps, avatars, and props, which is critical for LiveOps readiness. LiveOps as a Revenue Engine for Ongoing Engagement A successful launch is no longer the finish line. Art teams deliver modular assets that allow LiveOps to launch weekly content without blocking engineering.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Real-time feedback loops between artists, designers, and engineers. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i). These include: (i). Key solutions: (i).

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Did you have team members who actually doesn’t play much games? I’d imagine positions like networking engineer, community manager, or even artists could get by without a lot of game knowledge. Do they contribute something else that gamers don’t?

Ask a Game Dev

While most game devs do play games in some form or other, there are plenty of developers who are much more casual in the kind of games they play, and some who don’t play any at all.

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It seems hard to write Editor Tools with Cocos Creator

Cocos

Then reload the engine. // @ts-nocheck "use strict"; import { INode, Vec3 } from "./././@types/packages/scene/@types/public"; Mine is: F:Cocos ProjectsTestCocosAssetextensionscustom-buttonsrccontributionsinspector Then run cmd command “npm run build” inside the extention folder. dump = dump.value.componentName; this.$.label1.render(dump.value.componentName);

Writing 52
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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Environment artist An environment artist creates a fantasy game world by adding buildings, landscapes, colorful backgrounds and props that match the game design. Who is a Game Artist?

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How to become a 3D visualization artist | Architecture visualization

CG Spectrum

Using state-of-the-art software such as Autodesk 3ds Max, V-Ray, and Unreal Engine, visualization artists generate detailed 3D images and videos based on briefs, blueprints, and/or sketches. Modeling, texturing, and lighting additional assets (furniture, props, decor, etc.) What does an architectural visualization artist do?

Render 98
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[TUTORIAL] How to use Mobx to control your game state

Cocos

It was difficult to keep and share the UI states with the reaction timeline of the game or even data prop drilling around. While developing a web game engine in a former studio, I came to learn about the Flux pattern introduced by Facebook in 2015 , which greatly improved the engine and game DX. Results We’re done!

Prop 52