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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. They must be familiar with game engine capabilities and the technical limitations of the assigned platforms.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Operating as Gerel, players will explore the whimsical land of Muur, meet some of the quaint and quirky locals, battle enemies using melee combat, and unlock new areas by solving puzzles on a quest to reclaim her children. Gerel battling enemies. The team updated the game earlier this year to include health bars.

Pixel 97
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production. They may also be required to use software that processes scans and photogrammetry.

Film 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

In order to initiate these changes, however, it was vital that we had proper environmental and character concepts to work from so that our 3D modeling team was fully capable of bringing the Kristala that exists in our minds to life in Unreal Engine. Here's a look at the textures Karena was able to add to these pieces over the past few weeks.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Here's a look at just some of the props Harold was able to complete this month. If you're just joining us, welcome! Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! To get her feet wet, we had Iuliia kick things off by working on a couple prop furniture models that will be featured in the Nisargan houses and villages you've been reading about in the past few issues of the Kristala dev blog.

Dev 52