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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

How do top game studios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, game studios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused. Key solutions: (i).

Art 52
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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

“To ensure authenticity, we referenced American dramas, cartoons, and games from that era when designing everything from the characters’ clothing to office props.” During that time he crossed paths with Cho Si-wook , now the lead game designer at Funnylocks Game Studio.

Indy 104
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How to become a 3D Lighting Artist

CG Spectrum

Lighting helps integrate various 3D elements (effects, props, characters, etc.) Unreal Engine : This real-time engine is a staple of many game and virtual production studios. while also helping to set the mood or tone of a shot. the amount of sunlight, moonlight, cloud cover, etc.)

Film 98
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How to become a 3D visualization artist | Architecture visualization

CG Spectrum

Using state-of-the-art software such as Autodesk 3ds Max, V-Ray, and Unreal Engine, visualization artists generate detailed 3D images and videos based on briefs, blueprints, and/or sketches. Modeling, texturing, and lighting additional assets (furniture, props, decor, etc.) What does an architectural visualization artist do?

Render 98
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[TUTORIAL] How to use Mobx to control your game state

Cocos

It was difficult to keep and share the UI states with the reaction timeline of the game or even data prop drilling around. While developing a web game engine in a former studio, I came to learn about the Flux pattern introduced by Facebook in 2015 , which greatly improved the engine and game DX. Results We’re done!

Prop 52
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. In October, CG Spectrum graduate Dogyeong joined from the US as Concept Artist , creating the looks for the game’s characters, environments, and props. One of the levels in Gerel: Against the Corvus Empire.

Pixel 97
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The Spine Animation Story at Logic Simplified

Logic Simplified

The same animation can also be modified, by adding props or new images during or after the animation is done. Export formats - Spine exports animation data in its own, documented JSON and binary formats which are light and hence ideal for game engines, as compared to old frame-by-frame sequence. Notice the hair of the character.

Animation 110