Remove Engine Remove Ray Tracing Remove Shaders
article thumbnail

Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. To manage this level of complexity, it becomes necessary to observe a decomposition of shader performance at the HLSL or GLSL source-code level.

article thumbnail

Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

Nvidia

NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). Background Shading divergence is a long-standing problem in ray tracing.

article thumbnail

New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Simplify integration with the new NVIDIA Streamline Since NVIDIA Deep Learning Super Sampling (DLSS) launched in 2019, a variety of super-resolution technologies have shipped from both hardware vendors and engine providers. Traditionally, game engines must bind all active materials in a scene. Unreal Engine 4.27

article thumbnail

Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

In addition, Epic Games announced the DLSS Frame Generation plugin coming to Unreal Engine in its next release. NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2 Released at GDC 2023, the NVIDIA RTX Path Tracing SDK is available to developers everywhere.

article thumbnail

Solving Self-Intersection Artifacts in DirectX Raytracing

Nvidia

In DirectX Raytracing (DXR) this self-intersection check would be implemented in an any-hit shader. For more information, see Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Figure 2 shows the sources of numerical error for secondary rays. edge1, mul(barys.y,

article thumbnail

Advanced API Performance: CPUs

Nvidia

The main design philosophy of D3D12 and Vulkan is to enable game engines to distribute graphics workloads across multiple CPU cores. Resource allocation and destruction Creating and destroying buffers, textures, and shaders is fundamental to efficient computer graphics. Shader complexity directly affects creation-call complexity.