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Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Enabled “inline enums” and “private property compression” for engine code. Fixed raycast errors in the Bullet engine. Migu Platform : Added support.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

by George Marques ( GH-46830 ), Typed Dictionaries rapidly became one of the engines most requested features. This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. After the introduction of Typed Arrays in 4.0

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more.

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

The advancements in GPUs, ray tracing, and game engines like Unreal Engine 5 and Unitys HDRP (High Definition Render Pipeline) have pushed real-time rendering to the forefront of game art innovation. This technique simulates realistic light behavior, creating lifelike reflections, shadows, and global illumination in real-time.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

The illustration picture for this article comes from Book Bound , a cozy bookshop simulator game by Bit66 Games, which was recently released on Steam. GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). You can follow the developer on Bluesky , and wishlist their other upcoming game Bots & Mods.

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

The cover illustration is from Fortune Avenue , a capitalism simulator where you shrewdly extort and outmaneuver your friends in a chaotic, board-game environment. However, in contrast to games built with the engine, it wasnt possible to change the current language on-the-fly within the editor itself.

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