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Campfire raises $3.95m for generative AI engine, Sprites

GamesIndustry.biz

Campfire has raised $3.95m for its generative AI engine, Sprites. According to Venturebeat , the seed round was supported by Y Combinator, FundersClub, Mercury founder Immad Akhund, gaming entrepreneur and investor Juha Paananen, and Uken Games founder, Chris Ye.

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Getting developers started with GameMaker

GamesIndustry.biz

It’s been almost 25 years since Dutch professor Mark Overmars created GameMaker, a game engine primarily devoted to 2D graphics and sprites. While major engines like Unity and Unreal Engine also offer 2D tools in addition to cutting-edge visuals, GameMaker keeps things simple with its drag-and-drop visual scripting tool.

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Tape to Tape by Excellent Rectangle is the world’s first hockey roguelite

PreMortem.Games

Expressive characters Using Unity as their engine, the biggest challenge was creating a visually distinct 2.5D Their solution was a unique blend of hand-drawn 2D sprites and animations in a 3D environment. Julien explains: “For a fast-paced sports game such as ours, we wanted the sprites to move and animate in 8 directions.

Animation 232
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Awesome Godot Add-ons: Sprite Painter

Game From Scratch

GameFromScratch.com Awesome Godot Add-ons: Sprite Painter Welcome to hopefully what will be a new series, Awesome Godot. This series will shine a focus on some of the most interesting add-ons for the Godot game engine, starting today with Sprite Painter.

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Cocos Creator 3.7 does not update imported sprite sheets

Cocos

github.com/cocos/cocos-engine Plist file overwritten with exceptions opened 06:02AM - 30 Jan 23 UTC closed 09:01AM - 03 Feb 23 UTC OnlyKoei Bug ECO: Feedback Compatibility P2 Module: AssetSystem Editor ### Cocos Creator version 3.6.2,3.7.0 ### System information window 10 ### I … ssue description [link] ![image]([link] 创建工程,添加图集资源 ![image]([link]

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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

This design became common in game engines and libraries in the early 2010s. A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. Sprite (Node -> Node2D -> Sprite). Components provide data and the means to interact with the whole world.

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Core: Add explicit error messages to Multimesh functions ( GH-101109 ).

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