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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12.

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How to Create a Game-Ready AAA asset

Logic Simplified

This is also a stage where you should not rush in order to get a perfect mesh flow. I used a Blinn Shader on the asset to spot any issues with the mesh. Blinn Shader helped me see highlights produced due to light shining off the surface at low angles. A high poly mesh model of the gun came into being.

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Godot 4.0 gets global and per-instance shader uniforms

Mircosoft Game Dev

Godot shader language is one of the easiest ones to use of any engine. Letting visual shaders aside, the shading language is a very tidy and self-contained version of GLSL ES 3.0, Shaders can take take inputs, modify them and produce outputs. Shaders can take take inputs, modify them and produce outputs.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

In addition, Epic Games announced the DLSS Frame Generation plugin coming to Unreal Engine in its next release. NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2 Shader execution reordering (SER) for improving shader scheduling, thus increasing performance. OMM SDK 1.0

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). Core: Add feature tags to signify engine float precision ( GH-69538 ).

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Axmol-2.0 released

Cocos

GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A axmol is just a fork of cocos2d-x-4.0: A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 llhttp: 8.1.1 ==> 9.0.1

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