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Riot Games shuffles leadership for esports and entertainment

GamesIndustry.biz

Riot Games has re-organised its leadership in its esports and entertainment segments. Current esports president John Needham has been appointed president of publishing and esports, and will "create new integrated experiences" that will combine its esports, music, and creative publishing sectors.

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Activision Blizzard sued by US government over esports salaries

GamesIndustry.biz

The government is taking issue with the esports leagues' Competitive Balance Tax, which it says was intended to penalize teams if they spent more on player salaries than an amount decided upon by Activision Blizzard.

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Why esports businesses should pay close attention to employment law | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Following the pandemic-induced boom in esports viewership, and the steady deluge of non-endemic financing that followed it, the industry now appears to have slowed to take stock. Clearly, the age of esports as a profit-driven business is firmly upon us.

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Richard 'Faze Banks' Bengtson acquires 25.5% stake in Faze Media

GamesIndustry.biz

stake in content creator-focused entertainment company Faze Media. Bengtson initially was behind esports outfit Faze Clan, which he co-founded back in 2010. Richard 'Faze Banks' Bengtson has acquired a 25.5% Bengtson, also its CEO, now owns 31% of the firm.

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The present and future of eSports

iXie gaming

The interactive medium does not only co-exist with other forms of art and entertainment but complements them by adding value through lending characters, stories, and franchises that transition to movies, TV series, music, and theatre to name a few. One of the prime examples to showcase this culture is eSports. Let’s take a closer look.

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HUDstats switches from OpenAI to Amazon Bedrock to advance esports storytelling using generative AI

AWS Games

In the past decade, esports has evolved into a billion-dollar industry, with dozens of leagues, thousands of athletes, teams, franchises, and rising fan culture. Moving from there to building a whole AI-driven data infrastructure and generative AI storytelling solution for the esports industry felt pretty natural.

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2 billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. For now, there are signs we may have bottomed out and are slowly moving in an upward direction. You can download the free report here.

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