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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

So, now is time to make the game entertaining. Such mechanics would be perfect for testing the collision system, which I have yet to develop. For example, the engine does not have any culling mechanism. Loading times were too long and Z-fighting was apparent. I also want the game to be played on the Apple TV.

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The Basic Fundamentals of Game Design

Logic Simplified

We will cover everything from crafting intuitive and engaging game mechanics to creating immersive storylines and themes to prioritizing user interface and experience. Game Mechanics Video game mechanics are the foundation of any game and dictate how players interact with the game world.

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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. So to survive fights for the first half of the game, you have to trust the level designers to leave enough health consumables around, Doom / Quake style. no mind control) only 5 powers (+1 PvP only power). Limited regen (e.g.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

The duo had recently departed from Relic Entertainment, where they had worked on titles such as Age of Empires 4 and Company of Heroes 2, to establish their own company, Lifetap Studios. Fortunately with so much water all around the player is never too far from a refill to keep the fight going.”

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The top 22 mobile games of 2022

Game Analytics

Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. What we liked about Spinner Merge is how they came about the idea of bringing in the merge mechanic. Cart Crash is an incredibly satisfying game that relies much more on timing than any other mechanic. Spinner Merge by Sunday.GG.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

One day I discovered video games could be much more than just ‘entertainment products’, and fell in love with the idea of mixing all the things I loved about art in a new medium. I do sometimes have ‘flashes’ -or dreams- of cool ideas like a gameplay mechanic, other times a whole story or environment.

Dev 160
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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. We hope that Mordhau continues to provide countless hours of entertainment and satisfaction to players around the world”, says Dunn. “A It was this idea that pushed everything else.

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