Remove Entertainment Remove Mobile Gaming Remove Puzzle
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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Succeed in the market.

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Why Endless Runner Games Are So Popular

Logic Simplified

Endless runner games are like those friends that are always available to go out; hassle free, always attention grasping and require little to no planning. Hailing from the casual gaming brigade, these games have become synonymous with the mobile gaming experience, delivering entertainment at your fingertips with just a few taps.

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Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?

Deconstructor of Fun

And if the game you’re working on is a match-3 puzzle, there is a widely accepted assumption that your target audience primarily consists of women aged between 25 and 45. A very casual summary of the casual puzzle player demographics. Just design a game targeted for women between the ages of 25 and 45, and you’re all set!

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The top 22 mobile games of 2022

Game Analytics

Just adding a unique theme or idea can make your title stand out from the ocean of games out there. Torchlight Infinite by XD Entertainment. Torchlight Inifinite is an ARPG (action roleplaying game), and the fourth title in the series made by XD Entertainment. Stranger Things: Puzzle Tales by Next Games.

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Hypercasual games market keeps shrinking, still 3.38 billion downloads last 3 months

PreMortem.Games

The AppMagic Hypercasual games recap for the second quarter of 2024 unveils some interesting information about this specific part of the mobile games market. The hypercasual games market has been on a downwards trajectory for a couple of years now, but there is still potential for success.

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Friday Questions #3

Grumpy Gamer

Erik: Would you consider going back in the direction of Humongous Entertainment by creating games that are solely aimed at kids rather than "grown ups"? Do you ever think about that segment of games? It's all about licensed games, quick disposable mobile games, or these odd social website type games.

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Button City by Subliminal Gaming wins the 2024 Diverse Voices, New Stories Challenge

PreMortem.Games

Games for Change , in partnership with HP and Google Play, announced the winners of the second annual Diverse Voices, New Stories Challenge at the 2024 Games for Change Festival. The challenge is an initiative to improve representation and increase visibility for underrepresented game developers in the mobile gaming industry.

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