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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

With a knack for puzzles, arcades, and simulation games. The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Titles like Match Factory , Triple Match 3D , and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category.

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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

Mind Diver was a graduation project that we all collaborated on and found a shared love for games that both entertain, stand out, and leave you feeling enriched. ” imperfect photogrammetry One of the aspects Breum is most proud of in Mind Diver is how well the puzzles and the story complement each other.

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Why Adventure Games Suck

Grumpy Gamer

I learned a lot from Monkey Island 1 and 2, plus countless kids Adventure Games at Humongous Entertainment. What makes most games tough to play is that the puzzles are arbitrary and unconnected. It's an advanced puzzle, I was told. Backwards Puzzles. This is really part of the backwards puzzle rule, but in the worst way.

Puzzle 162
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Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?

Deconstructor of Fun

And if the game you’re working on is a match-3 puzzle, there is a widely accepted assumption that your target audience primarily consists of women aged between 25 and 45. A very casual summary of the casual puzzle player demographics. Puzzle RPG is the first thing that comes to mind for puzzle games that target a male audience.

Puzzle 98
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Why games consoles are holding back interactive storytelling

GamesIndustry.biz

Agency is perhaps the most important distinction between video games and any other form of entertainment. While this often translates to how well said characters do in combat or when confronted by puzzles, developers are exploring more ways in which players can shape stories as well.

Console 135
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Maniac Mansion Design Notes

Grumpy Gamer

While cleaning out my storage unit in Seattle, I came across a treasure trove of original documents and backup disks from the early days of Lucasfilm Games and Humongous Entertainment. Gary and I were trying to make sense of the mansion and how the puzzles flowed together. A really early brainstorm of puzzle ideas. We had 320K.

Puzzle 130
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Maniac Mansion Design Notes

Grumpy Gamer

While cleaning out my storage unit in Seattle, I came across a treasure trove of original documents and backup disks from the early days of Lucasfilm Games and Humongous Entertainment. Gary and I were trying to make sense of the mansion and how the puzzles flowed together. A really early brainstorm of puzzle ideas. We had 320K.

Puzzle 130