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Gfinity Digital Media has reportedly been hit with a wave of redundancies. Gfinity and Stealth Optional editor-in-chief Lewis White shared the news on social media on July 12, noting that, as far as he was aware, his entire team was being let go. Read more
Esports Wales has secured an investment of up to £50,000 as part of Media Cymru's Development Fund initiative. As reported by Esports Insider , Wales' governing Esports body is one of 24 businesses and freelancers receiving funds to further develop and innovate projects. Read more
GameSquare has unveiled Faze Media, a creator-focused IP and media firm. Faze Media will be overseen by CEO Richard Bengston. He was a co-founder of the Faze Clan esports outfit. The multimedia company aims to expand the licensing and sponsorship opportunities for the Faze Clan brand. Read more
stake in content creator-focused entertainment company Faze Media. Bengtson initially was behind esports outfit Faze Clan, which he co-founded back in 2010. Richard 'Faze Banks' Bengtson has acquired a 25.5% Bengtson, also its CEO, now owns 31% of the firm.
Former staff revealed the cuts via social media, although it is unclear how many of the group's sites have been affected. Affected staff include Destructoid's social video lead Brett Medlock and video editor Dan Roemer , PC Invasion writer Alejandro Josan , and Dot Esports staff writer Scott Robertson. Read more
The British Esports Association has responded to backlash following the announcement of its partnership with the Saudi Esports Federation earlier this week. Read more
Sign up for the GI Daily here to get the biggest news straight to your inbox Guild Esports has announced that it has signed a subscription agreement to raise up to £1 million. The investment was from an international esports, content creation, and media brand.
In the past decade, esports has evolved into a billion-dollar industry, with dozens of leagues, thousands of athletes, teams, franchises, and rising fan culture. Moving from there to building a whole AI-driven data infrastructure and generative AI storytelling solution for the esports industry felt pretty natural.
Esports has taken the gaming world by storm in recent times. With lucrative tournaments and millions of fans globally, eSports gaming has become a flourishing sector that doesn’t show any signs of slowing down soon. According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028.
One of the prime examples to showcase this culture is eSports. Born out of the inherently competitive nature of video games, eSports today is competitive video gaming that rivals any other form of sports. The origins of eSports can be traced back to the 1980s. The origins of eSports can be traced back to the 1980s.
Guild Esports, in partnership with Sky UK, has unveiled the No Room for Abuse initiative. With monetary support from Sky, it will be featured on social media platforms like Twitter, Instagram, Tiktok, and the Twitch streaming platform. Read more
Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)
Gaud-Hammer Gaming Group, in partnership with Sports Illustrated, has launched Esports Illustrated. Esports Illustrated's staff includes president Nafeeza Hassan, editor-in-chief Kali Scales, and publishing manager Zack Patraw. The publication will be dedicated to covering major events, games, and people within the competitive space.
billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. Esports revenue is expected to decline by 3% to $173 million in 2024 and another -8% in 2025E, highlighting the difficulties in effectively monetizing competitive gaming audiences. And Web-based gaming is reinvigorated, growing +5.8%
So far she has facilitated the awards of esports athletes between the ages of 8 and 18 with rewards such as dedicated gaming laptops and Amazon vouchers. Through initiatives like mobile game jams and interschool esports, she aims to foster girls’ interest in STEAM fields.
” Oluwatosin Ogunyebi On this day, nearly ten media houses were present, representing a healthy mix of local and international press. Jide Martin In the evening, we headed to The Carven, where one of Africa’s Esports giants, Gamr , hosted a lively dinner for delegates. Think about equity sharing, not just the money on the table.”
The team experimented with everything from esport to UGC and even went as far as removing gacha - only to put it back in. SuperRiot would be one of the largest and bmost eloved interactive media companies in the world should it go public. In reality, before 2024, Brawl Stars experience a consistent decline in revenue.
They attract rampant financial speculation, leading to esports-like bubbles that must inevitably deflate. Like esports, it is the focus of unwise speculation and hype. Already, they are more agile at hopping between – and colonizing – other media like television and music, and most especially social media.
The now immensely successful eSports game cost up to $250 million to create and market. The Growth of eSports In this age of professional video game competitions, developers fire from all cylinders to create award-winning titles. Every major game publisher wants to have an eSports game. There’s a good explanation.
And since its release over a decade ago, CS: GO has reigned supreme over all other multiplayer first-person shooter games in the eSports scene. As a result, several games in the eSports scene witnessed a surge, and so did CS: GO. You can also venture into these fields to start making money from the eSports disciple today.
eSports I think there’s a few of them. That’s eSports. I’ve watched how they’ve grown up around all of media and their connections with brands and game brands. Games as Social Media And one of the ways I look at games that… Games have become a vertical market for social media platforms. So eSports is a big deal. #3.
This occurs naturally in movies and other media due to the nature of cameras. 144 FPS (eSport quality): competitive eSport games such as LoL, DotA, and CS:GO. Image credits: Reddit There’s also the issue that anything moving fast will seem snappy at low framerates unless there’s some motion blur.
Erik Londré: I’ve spent a lot of my life organizing events, and making people have fun, for companies outside games, and more recently, for esports organizations. It seems like it was something that was perhaps hotter a year ago than it is now, or is that an overly negative media narrative? It was super-cool and I loved it.
So every new form of media gets a lot of pushback from the previous forms. It’s only been around for a few decades, while other forms of media like film and television have had much longer to establish themselves. ” And when TV came out, people were talking about how it would destroy the minds of the youth.
Here are some interesting stats and graphs about these events: The total number of tournaments: According to the Esports Charts, both Apex and Fortnite had many official and unofficial tournaments. Source of information: Esports Chart’s Apex Legends and Fortnite page. Some of these events are official. Fortnite is ahead.
Today it has expanded to other media such as Riot’s League of Legends Netflix animation and Music business, or through different TV and online formats such as the LoL Esports tournaments. This is not new, but in the past focused on capitalizing on intellectual property through licensing rights for TV and movies.
(That said, on the available data there are no signs of such content exhaustion, but the game hasn’t been running for long yet…) Because of the high degree of randomness, it is unlikely to foster a truly competitive or eSports scene. To achieve it would perhaps have to present a poker-like format where the focus is on the betting of Cubes.
Sign up for the GI Daily here to get the biggest news straight to your inbox This year's Evolution Championship Series (Evo) hosted 9,182 registered players. Participants from 71 countries participated in the fighting game event from August 4 to August 6 in Las Vegas, Nevada. Read more
The UK Government has announced that the Video Games Tax Relief system will be replaced with a Video Games Expenditure Credit system as part of the 2023 Spring Budget
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