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Free-to-play publisher Scopely is now owned by Saudi-backed Savvy Games Group

Game Developer

Saudi Arabia's Public Investment Fund now owns a mobile game publisher, two esports organizers, and has a major stake in Nintendo, Embracer, and more.

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Niko's 2024 India Gamer Market Report shows 65.4% of gamers engage with esports

GamesIndustry.biz

respondents engage with esports - either through play, viewing, or competing themselves - and 57.2% Niko has released its new 2024 India Gamer Behavior and Market Insights Report, revealing that over 75% of PC gamers self reported that they spent more on PC games in Q1 2024 than in the same period a year ago.

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Add eSports mode to expand your game and gain a new income stream with Moxy

PreMortem.Games

Disclosure: This article has been written as a part of a paid cooperation with Moxy Moxy , founded by a group of game industry veterans and blockchain experts, aims to transform the gaming landscape by providing a platform for eSports-style competitive gaming with real rewards for existing games. And that’s where Moxy steps in.

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Olympics reportedly dropped Mario and Sonic games in favour of mobile, NFTs

GamesIndustry.biz

Lee Cocker, who served as executive producer on multiple Mario & Sonic Olympics titles, told Eurogamer the International Olympics Committee allowed the licensing deal to lapse as it "wanted to look at other partners and NFTs and esports." Read more

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Technology Advancements Impacting Esports Gaming 

iXie gaming

Esports has taken the gaming world by storm in recent times. With lucrative tournaments and millions of fans globally, eSports gaming has become a flourishing sector that doesn’t show any signs of slowing down soon. According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028.

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Riot winds down Wild Rift esports outside of Asia

Game Daily

This week, Riot Games announced that it has canceled esports leagues for Wild Rift outside of Asia. According to the official press release , viewership for the mobile version of MOBA juggernaut League of Legends never reached expectations except in Asia, where, moving forward, Riot will focus its attention.

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Industry Voices: Social mobility and the games industry: how an industry worth £4.6 billion is failing its talent

Game Development News

Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry - MCV/DEVELOP

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