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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

“The original idea was to blend elements from Dorfromantic and Reigns ,” says lead game designer Ignat Negrei, “where players would create their own fantasy kingdom using cards representing forests, fields, and mills.” The change from fantasy to cyberpunk had far reaching consequences for the team, like switching from 2D to 3D graphics.

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Scaravan 66 by Lithic Entertainment is a car-combat-roguelike straight out of hell

PreMortem.Games

Co-founder Al Bellemare explains: “We were originally picturing it more like a fantasy caravan, but we wanted fast-paced action for this one. That was tough to manage in a low-tech fantasy world.” ” To further enhance this experience, the team implemented a feature that helped shorten delays between pit stops.

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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

Tower of Fantasy was launched in the global markets in August 2022, luring players to the game with its “Genshin with an MMO experience” headlines. Tower of Fantasy is a new MMORPG developed by Hotta Studio and published by Perfect World and Level Infinite. The open-world of Tower of Fantasy. So, does it live up to the promise?

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Fulfilling fantasies and building investment: The narrative design of Alan Wake 2

GamesIndustry.biz

In an industry where the distinction between writer and narrative designer is often unclear or the terms are even used interchangeably, Wasselin and Maloney's central message is this Narrative design is about identifying and designing features and tools that support a cohesive story.

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Fantasy Strike's Features

Sirlin

Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). There are several notable features and innovative things about the game, so I’ll summarize them here. In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. This is none of that.

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The History of the Commodore 64 in Twelve Objects #5: Zzap!64 and other Magazines

Jesper Juul

Early covers, by artist Oliver Frey, borrowed from the world of fantasy posters, obviously not referring to the actual images on the computer screen, but to the imagined worlds of games and computers. Frey’s covers often commented on the games reviewed (as in Dropzone on this cover). 64’er was far more technical than Zzap!64

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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

A narrative can also help with pacing, building and releasing tension alongside key story beats while directing the players’ attention and emotions through them, all the while supporting other features and creating a meaningful foundation for retention. Several exploration games also incorporate similar story designs.