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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

Tower of Fantasy was launched in the global markets in August 2022, luring players to the game with its “Genshin with an MMO experience” headlines. Tower of Fantasy is a new MMORPG developed by Hotta Studio and published by Perfect World and Level Infinite. The open-world of Tower of Fantasy. So, does it live up to the promise?

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Biomorph by Lucid Dream Studio brings innovation to the Metroidvania genre 

PreMortem.Games

So when we really enjoyed the hat-throwing mechanic found in Mario Odyssee, we asked ourselves if that particular mechanic of taking over an enemy existed in a Metroidvania. Our vision was to blend the fantastical Ghibli-universe with the monstrous sci-fantasy ambiance of the 1970s, explains Berriche.

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How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

But its not just collaboration events that feature anime; there are also an overwhelming number of titles entirely based on popular IPfrom Dragon Ball: Legends and One Piece: Bounty Rush to Fate/Grand Order. Interestingly, it also launched alongside a new permanent in-game feature: special abilities.

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

Depending on the type of IP you want to license, collaborations also provide an opportunity to freshen up your narrative elements and gameplay mechanics. One such example is Garena Free Fire, which celebrated its fifth birthday with an in-game concert featuring none other than the prince of pop, Justin Bieber.

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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

A narrative can also help with pacing, building and releasing tension alongside key story beats while directing the players’ attention and emotions through them, all the while supporting other features and creating a meaningful foundation for retention. Several exploration games also incorporate similar story designs.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap. It was also important that the environments would be suitable for various gameplay scenarios and mechanics.

Pixel 145
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Biomorph by Lucid Dream Studio innovates the Metroidvania genre 

PreMortem.Games

So when we really enjoyed the hat-throwing mechanic found in Mario Odyssee, we asked ourselves if that particular mechanic of taking over an enemy existed in a Metroidvania. Our vision was to blend the fantastical Ghibli-universe with the monstrous sci-fantasy ambiance of the 1970s”, explains Berriche.

Studios 129