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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. For features like cutscenes, it depends on how much difficulty it takes to build the cutscenes. This means we have to start work on the things that take the longest as early as possible (e.g.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Hello, loyal Kristalans and faithful fantasy fanatics! Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Let's get immersed in the dark fantasy world of Kristala.

Dev 52
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Game art vs game design: What is the difference?

Logic Simplified

Character artist The character artist shapes the characters through the creation of visual elements like facial expressions, weapons, and clothing through the use of sculpture, rigging and editing. Also, they must be creative and design innovative gameplay features that will set their games apart from the competition.

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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

In addition to the icons, Bianca designed a few loading screens that will be featured in the Kristala crowdfunding demo. She also tried her hand at creating an animated loading sequence featuring one of our signature crystals. Animation / Rigging / Production. Here are two fresh icons for two of our newest spells. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Let's dive in. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

Greetings, friends and fantasy aficionados! In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Welcome back to another installment of the Kristala dev blog.

Dev 52
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How to become a 3D Lighting Artist

CG Spectrum

3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Creating or applying light rigs based on concept art or on set reference. What is 3D lighting, and what does a 3D lighting artist do?

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