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Narrative

iHobo

But precisely because we live in a world of 'stories everywhere', we need to be careful to understand how games engage with narrative. Yet there is a problem that the narrative motive faces when we play games that we do not face with other narrative media like film and written stories.

Fantasy 59
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Agency

iHobo

In many respects, Final Fantasy VII and Bioshock that were mentioned in the context of the narrative motive highlight this very split: the Japanese took Wizardry and choose a form that prioritised the narrative motive for its storytelling (hence the 'animated movie cut with a game' that followed in the 1990s).

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

He was working as a software developer while also making independent films and playing in a band before McCulloch turned all his time and attention to game development. I continued to learn and experiment with things like larger open worlds. This is when I first started really digging into world building.

Dev 145
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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Tools and Techniques Game artists use different lighting tools to create realistic worlds. Example: Bright sunlight in an open-world game) Point Light. Study the Real World Learn about lighting by observing it in real life. Look to photography, film, and art for inspiration. Genre-Specific Lighting Horror.

Art 52