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4 Lessons from Dinosaur Island for Aspiring Board Game Designers

Brand Game Development

With a distinctive art style, you will stand out on social media. In fact, Dinosaur Island has a distinctly modern art style calculated for the social media age. You’re scrolling through your board game heavy feed. You see pictures of gritty, realistic sci-fi worlds and detailed fantasy universes.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. “I

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5 Reasons Why Board Games are So Popular in 2019

Brand Game Development

Understanding the emotional origin behind people’s connection with board games is very important if you’re a publisher. You’re not just trying to make the greatest worker placement fantasy game…you’re trying to make a game that satisfies the emotional needs of your customers.

Media 130
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I’m making an RPG!

Keith Burgun

Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.

Fantasy 119
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

So, a fantasy setting instead of everyday environments would provide the most room to be creative without being too shackled to anything too specific.” He’s also planning the overall game design. The game design process in this project mainly involved designing the rudimentary features for our level editor”, he explains.

Pixel 145
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3 Things to Consider When Pitching to Board Game Publishers

Brand Game Development

There are a ton of perfectly good articles online about how to approach board game publishers. Here are a few examples: How to Pitch Your Board Game to a Publisher How to Pitch (and Not Pitch) Your Game to Stonemaier Games Board game designers are bad at pitching games to publishers. I can help.

Games 130
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People are Weird, Markets are Weirder…Especially with Board Games

Brand Game Development

While you can’t make any old game you want and make a phenomenal amount of money doing so , you can observe what’s successful already and put your own spin on it. If sci-fi and fantasy games have been successful for the last 18 months on Kickstarter, you can make your own sci-fi or fantasy game.

Games 130