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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

“The original idea was to blend elements from Dorfromantic and Reigns ,” says lead game designer Ignat Negrei, “where players would create their own fantasy kingdom using cards representing forests, fields, and mills.” But after reviewing similar games on the market, the team picked a new direction. “We

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How Star Wars Outlaws' poker-style mini-game helped to define its tone

Game Developer

Game designer Jean-Baptiste Siraudin talks about the making of Kessel Sabacc, and how the team played tricks on players to sell the scoundrel fantasy.

Fantasy 155
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My Final Fantasy 16 Review

Keith Burgun

Over the last few years, I have went through a lot of the Final Fantasy series. I have recently beat 5, 9, 10, 13, 13-2, Remake and Rebirth (which I reviewed here), and I also played a lot of almost every other non-MMO mainline entry in the series (in the distant past I have also beaten final fantasies 1, 4, 6, and 7), plus direct sequels.

Fantasy 105
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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Everdell is a worker placement, tableau-building board game. As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Join my community of over 2,000 game developers, artists, and passionate creators. Cute fantasy themes go a long way.

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Final Fantasy, dark patterns and more with Dr. Rachel Kowert

Keith Burgun

I saw her talk at the Alt F4: Rebooting Community After Gamergate conference which was extremely impressive, and we quickly got into talking Final Fantasy between talks. We get into a bunch of topics here, such as dark patterns, games in communities, Final Fantasy games, and a lot more. I hope you enjoy the conversation!

Fantasy 113
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4 Lessons from Paladins of the West Kingdom for Aspiring Board Game Designers

Brand Game Development

The game is concluded at the end of the seventh round. When you’re making a fantasy board game (or novel), some time periods draw more attention than others. Think of all the fantasy books set in the Middle Ages. Then they create a game that meets those demands, in short, assuring product-market fit.

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Clockwork Game Design Podcast – The Final Fantasy Episode

Keith Burgun

Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because I got a Retroid handheld and a Steam Deck (both of which are phenomenal, game-changers for game-playing, for me at least), I’ve been on this crazy Final Fantasy kick. I eventually plan to beat them all!

Fantasy 52