This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
I played a ton of Final Fantasy Tactics and have a few copies floating around, though my favorite is still the original Playstation version. Type in mesh in the search and select MeshInstance3D. In the Inspector tab, under where it says MeshInstance3D, for the “Mesh” field, select New BoxMesh from the dropdown.
. “We’re able to create these kits based on technology like Nanite, so our users can build these incredibly dense, highly visceral worlds and not have to understand anything about traditional game developer hacks like material instancing, and static meshes and draw-call packaging.”
The PvP auto-battler with a medieval fantasy theme has quickly gained popularity with content creators! We had a great time, both on the event grounds and at our own gatherings, and made sure to recount our full experience in a retrospective blog post see you this year? The feature freeze for 3.6
Hello, loyal Kristalans and faithful fantasy fanatics! Let's get immersed in the dark fantasy world of Kristala. The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired. The dynamic mesh will allow the door to be animated and properly opened and closed. 3D Asset Design.
Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Thanks for tuning in to another exciting issue of the Kristala dev blog!
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Trust us.we've got you covered.
The biggest acquisition in the sub-genre happened last year, with Applovin acquiring Machine Zone - the company that made some of the most iconic top-grossing 4X games of all time (Game of War, Modern Strike, Final Fantasy: New Empire). We believe this is large because the audience at large doesn’t associate Final Fantasy with shooters.
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content.
But 3D games are usually stuck with a certain 3D model for a character and deforming the mesh is a pain to do. Overall a great game, and I would kill for Arc System Works to make a Fantasy Strike fighting game. Check out this comparison of 2D Sol and 3D Sol: Here's a set of different 3D models for Millia's hair.
I had been playing the Supergiant Games game Hades and started wondering what the River Styx could look like in a fantasy/fairy tale world. I used the fog and lights to create the mood and added particle effects, wind, and animated mesh and materials to finish up the piece. featured].
But mundane boredom is important to sell the workplace fantasy -- working late at the office, doing a repetitive task alone. About my splitting tech: I didn't manually model pre-split meshes, it's all dynamic via shader. Just his helmet. And then you continue to chop wood for another whole IRL minute.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content