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Secrets in Videogames

Keith Burgun

As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. This article actually has secrets, such as this text.

Fantasy 52
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How to Build Flexibility into Your Film Shooting Schedule

Filmustage

Filmustages AI-powered scheduling tools optimize resources, prioritize tasks, and keep your team aligned all with just a few clicks. Here's the kicker: productions that nail their scheduling puzzle finish shooting 25% faster than those playing scheduling hopscotch. Take the hassle out of production planning! The biggest troublemaker?

Film 52
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A day in the life of a video game localizer

Game Global

The wide selection of video game genres means that translators won’t be stuck on high-fantasy language or racing games for the rest of their careers but might also need to learn about cooking, board games, politics, astrophysics (okay, maybe I am exaggerating), and so on. So wear that top hat and be prepared to solve some puzzles!

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The Cookie Run universe has incorporated major archetypes from pop culture - D&D, fantasy literature, wild west, age of discovery, etc. There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around. Special effect from clicking on and dragging the Hot Cocoa Cookie.

Baking 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Trust us.we've got you covered.

Dev 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

This analysis will give you a full overview of the Strategy games genre, which is the second-largest genre in the Western markets after puzzle. This makes the genre second largest on mobile in (outside key Asian markets) after Puzzle games. This incremental improvement allowed simple things like parking your army to a point on the map.

Mobile 52
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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

At every point in the skill spectrum, players should see a path to improve, as well as see greater winnings as a result of their improvement. Clicking on dots that move around a screen may be tedious. However, if the dots are monsters and clicking shoots a fireball, it becomes fun. Skill curve.

Games 52