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STARS REACH Kickstarter funded in 1 hour

Raph Koster

Last night I did a 90 minute stream where I showed video of upcoming features ranging from the small (inventory search) to glimpses of improved rendering. Hansians were first mentioned in our lore in the short story “Interdicted,” which we posted up on the website a couple of weeks ago.

Sandbox 68
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How to become a 3D Lighting Artist

CG Spectrum

3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Scene from the 3D animation Finding Nemo before and after its been lit and rendered by a 3D lighting artist (Image: Pixar).

Film 98
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Digital Illustration Course: Student review, career journey, & advice

CG Spectrum

With a love of sci-fi and fantasy, he decided to pursue a career in the film and game industry where he could explore these realms. To paint fantasy illustrations for Wizards of the Coast has been a lifelong goal, and here is an opportunity to learn from someone who has! Eric and Oliver met in person for the first time in October.

Art 105
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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

Much of Avalan’s work is based on Unreal 5’s GPU-driven rendering pipeline, Nanite. “The game that I’d like to see lead the charge is the next generation of Final Fantasy 14 or World of Warcraft,- a massively multiplayer game with more powerful advanced AI,” says Butler.

Build 98
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2024 Cherry-picks

Mircosoft Game Dev

The PvP auto-battler with a medieval fantasy theme has quickly gained popularity with content creators! We had a great time, both on the event grounds and at our own gatherings, and made sure to recount our full experience in a retrospective blog post see you this year?

Engine 40
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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

Making changes to pre-rendered FMV was untenable, so everything in the FMV sequences had to be locked in very early on in order to get it all done on time. For features like cutscenes, it depends on how much difficulty it takes to build the cutscenes. In the original FF7, the FMV sequences were set in stone.

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Behind the Scenes: VFX Breakdown of Superhero Movie Effects

Filmustage

The journey from pre-visualization to final rendering demonstrates both common challenges and innovative solutions. VFX teams bring comic book fantasies to life through pre-visualization, on-set supervision, and post-production refinement. The complex VFX shot breakdown process in superhero films reveals fascinating details.

Film 52