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Game Dev’s Guide to Fantasy Creatures Assets Bundle

Game From Scratch

GameFromScratch.com Game Dev’s Guide to Fantasy Creatures Assets Bundle There is a new Humble Bundle of interest to game developers, the Game Dev’s Guide to Fantasy Creatures assets bundle. This is an interesting new approach to bundles as it consists of only a single $15 dollar tier.

Fantasy 52
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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. The important thing to think about when it comes to development is that we can't build the game sequentially, we have to build as much of the game in parallel as we can.

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Game art vs game design: What is the difference?

Logic Simplified

Character artist The character artist shapes the characters through the creation of visual elements like facial expressions, weapons, and clothing through the use of sculpture, rigging and editing. They collaborate with creative and technical teams to enhance the game’s visual appearance and maintain a uniform character design.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Hello, loyal Kristalans and faithful fantasy fanatics! Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Let's get immersed in the dark fantasy world of Kristala.

Dev 52
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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

Tiff has also been building out the Dark Forest and the Nisargan Cave level areas, adding all our custom, crystalline flowers and magical plants to the levels to give them just the right amount of creep factor and fantasy. Animation / Rigging / Production. It looks pretty sweet, right?

Dev 52
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How to become a 3D Lighting Artist

CG Spectrum

3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Creating or applying light rigs based on concept art or on set reference. What is 3D lighting, and what does a 3D lighting artist do?

Film 98
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? link] Rigging / Animation. Let's dive in.

Dev 52