Remove Feature Remove Fighting Remove Puzzle
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. years of development.

Puzzle 257
article thumbnail

[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. Join us below as we analyze some of the most interesting implementations of 1v1 competitive events in top-performing casual puzzle games.

Puzzle 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. The game features a Homeworld Slot mode with similar mechanics to the hit game Coin Master.

article thumbnail

How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

One such example is Garena Free Fire, which celebrated its fifth birthday with an in-game concert featuring none other than the prince of pop, Justin Bieber. In all of the collaborations featuring joint progression, characters from One Piece were naturally introduced as new time-limited characters, quests and special stages.

article thumbnail

How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

Weve seen everything from the likes of PUBG x Jujustu Kaisen, to Puzzles & Dragons x Demon Slayer, Fortnite x Naruto, and Grand Summoners x One Punch Manto name a few historic examples. Interestingly, it also launched alongside a new permanent in-game feature: special abilities. How will this collaboration boost monetization?

Animation 130
article thumbnail

Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

Publishers and studios are constantly looking for new ways to improve these, whether it’s with more powerful ad creative to boost UA or by adding new gameplay mechanics and features to improve player retention. The game also started running UA creatives and changed its Appstore page featuring gameplay from these levels.

Mechanics 239
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. years of development.

Puzzle 104