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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

In todays competitive gaming landscape, delivering a seamless multiplayer experience is crucial for an optimal game play experience. Game developers face numerous challenges in managing game servers such as scaling servers to meet player demand, managing game deployment pipelines and optimizing server fleets for costs.

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Making Assassin's Creed Mirage culturally and linguistically relevant

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Ubisoft's Assassin's Creed Mirage is one of the few AAA video games to feature Arabic audio and text. Read more

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. Don’t make a game for six years!” I think that’s the best feature in the game,” says Porkoláb.

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GamesIndustry.biz heads to IGN Live to discuss the future of games platforms

GamesIndustry.biz

GamesIndustry.biz head Christopher Dring will lead a panel featuring former PlayStation exec, and current advisor to Tencent, Shawn Layden, veteran games analyst Michael Pachter and author, curator and historian Van Burnham. It takes place at 2pm local time in Los Angeles, with coverage on IGN and GamesIndustry.biz. Read more

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Enhancing Game and Media Workflows with Global File Systems on AWS

AWS Games

It all begins as a small local studio, where artists collaborate in a single physical location, relying on local storage solutions like network-attached storage (NAS). Specifically, video production and game development require efficient workflows that involve multiple departments and span different time zones.

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From Concept to Success: A Deep Dive Into Our Popular Gaming Solutions

Logic Simplified

Game as a Service (GaaS) has fundamentally transformed the gaming industry. There is a shift noticed from the traditional model of releasing a complete, standalone game to it now becoming an ongoing, evolving experience. GaaS is shaping a more dynamic and interconnected gaming landscape for the creators and the gamers.

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How Meta’s Oculus Studios Division reduces game development time and costs with Amazon GameLift

AWS Games

Advancing the art of virtual reality (VR) storytelling is one the primary objectives of Meta’s Oculus Studios, the division that publishes popular multiplayer games, including “Population One,” “Onward VR,” and “Beat Saber.” While this ensures unique player experiences, it can also present game development and hosting complexities.

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