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When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. When a new feature or event makes waves in a particular game, it's only natural for others within the same genre to take notice.
Balancing build compared to buy Launched in 2019, QORPO features more than 700,000 registered users globally and logs more than 100,000 daily users across its collection of first-party games. Using additional AWS technologies, QORPO also developed an extensive ecosystem to support feature additions to its many titles.
But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Pirofauna is the second game by tiny indie studio Petums. Ostafin: “The feature I’m most proud of is setting fire to everything you can! Well, for one thing, fire burns everything in its path to a crisp. Petums is actually just me.
Six Great Indie Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The indie showcases highlight the many indie games we play on the channel and feature a mix of demos, games bought, and press key submissions.
Swedish indie developer Perfect Random promised in their early access roadmap to add multiplayer once they reach that number. Perfect Random, the indie studio behind Sulfur, began as a dream project from four co-founders back in 2021. Sulfur burst out of the gates when it was released on Steam last week.
The Phoenix Rising International Film Festival (PRIFF) is no exception, embodying the spirit of indie cinema in its truest form. From the gritty streets of New York City in the 70s to the vibrant French New Wave movement, indie filmmakers have always strived to present raw, unfiltered narratives.
This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. We reviewed the production schedule, adjusted certain features to have enough time to design and implement them optimally in the game.
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. It took some time, but we finally established an indie studio that has grown to a team of 11 people.
It's a question with many answers, and one that came up during this year's Develop Brighton keynote, which featured PlayStation's Shuhei Yoshida and Greg Rice.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. ” When asked about the feature of the game they’re most proud of, Casals has a tough time picking just one.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.
From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.
According to the PlayStation Blog , the presentation will air on Wednesday, May 24 at 1pm PT / 4pm ET / 9pm UK, and will feature not only new titles from PlayStation Studios but also announcements from third-party publishers and indie studios. Read more
New developer Studio Camelia is launching its Kickstarter campaign today for Alzara Radiant Echoes, a Mediterranean-inspired JRPG that features work from renowned Dark Souls composer Motoi Sakuraba and Genshin Impact artist Yoshiro Ambe. She started at indie studios in 2012 before moving on to Square Enix briefly, and then Ubisoft.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. I remember when an Early Access update added the overworld feature. Disappointed by the lack of integration of the overworld feature into RimWorld, he further developed his idea.
Below, my event schedule / dance card for the week: SUNDAY: I'll be at Day of the Devs , where I've contributed level design to a featured game Big Hops. THURSDAY: I want to go to the boshi's place x Syzygy: FREE RANGE INDIE GAMES ONLY $2.99 AT] gmail ) and we can probably figure out a last minute meeting or demo too. social event.
This article compares these two platforms in detail and explores their features, benefits, and real-world applications to help you make an informed decision. What makes it special is that it is well-liked among indie designers and large studios. It’s essential to understand how their core features compare.
I might have more “male” spouses now, something about loot crates, and maybe change the last verse to be more “indie”, but it’s shockingly accurate 13 years later.
I get to travel the world and help indie game developers succeed.” Efficiency is key in this industry, particularly for indie to midtier developers who are resource conscious.” We’ve launched 151 Web Shops this year and are featured in 40 of the top 100 mobile games. I am super lucky in the role that I have.
Drag Her, a 2D hand-drawn fighting game featuring a roster of real-life drag artists, launched its Kickstarter campaign back in February 2022 with a modest and cheeky funding target of $69,000.
We’d have more “male” spouses now, something about loot crates and IAP, kissing up to steamers, and maybe change the last verse to be more “indie”, but its shockingly accurate years later.
This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. A point of interest in the indie game sea.”
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Constantly refining small ideas, staying flexible and frequently testing new features is key. As Canadians and self proclaimed sport fanatics, hockey is ingrained in their daily lives.
Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. Plus it features a cast of well known manga characters, straight out of the Shueisha universe. They won Best Game at the Google Indie Games Festival for their debut game Persephone. The tactical action adventure has much going for it.
Veriscape is an 2D indie game developed by GAMINATE where it’s unique feature lies within the stages that are generated using music! The game is a side-scrolling and rhythm type game, where controls are very simple but players will have to react fast.
A Double Indie Game Review of OTXO and Cassette Beasts Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" A double indie game review featuring OTXO (played with a press key) and Cassette Beasts (played with a retail key) 0:00 Intro 00:20 OTXO 4:50 Cassette Beasts … The post A Double Indie Game Review of (..)
GameFromScratch.com Solo Indie Game Dev Essentials by GameDev.TV Humble Bundle The Solo Indie Game Dev Essentials is a new Humble Bundle of interest to game developers featuring game development courses from GameDev.TV. Additionally artists are not being forgotten as it … Solo Indie Game Dev Essentials by GameDev.TV
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. True Cooperation One of the defining features of Parallel Experiment is its real-time cooperative gameplay.
The company also has a number of games to tide players over until Indy's arrival, starting with Senua's Saga: Hellblade 2, which arrives on Xbox, PC, and Game Pass May 21.
It sounds like an odd feature to have (and never crossed our minds at the beginning). Disabling / enabling features. To make it short, it allows enabling or disabling editor features. To make it short, it allows enabling or disabling editor features. There are two main use cases for this feature: Education.
We could never get them to feature us, so we’ve haven’t been on the dashboard. For indie devs that don’t have money to advertise, you’re at the mercy of the platforms, and this goes for Steam, GOG and the others. Android sales are lower than expected, but not by much. The biggest disappointment is PS4 sales.
We could never get them to feature us, so we've haven't been on the dashboard. For indie devs that don't have money to advertise, you're at the mercy of the platforms, and this goes for Steam, GOG and the others. Android sales are lower than expected, but not by much. Paid Android apps have always been a struggle.
Watching people play the first game and seeing how they interacted with it pushed me to develop a sequel, even though I hadn’t planned on returning to the indie game space.” He aims to create games that stand out, featuring black characters and unique stylized designs.
I might have more "male" spouses now, something about loot crates, and maybe change the last verse to be more "indie", but it's shockingly accurate 13 years later. The Twelve Days of Crunch Time. A poem by Gilbert and Kauzlaric. On the twelfth day of crunch time, My project gave to me.
A shooting schedule for an indie film goes way beyond simple calendar planning. A well-laid-out shooting schedule is crucial for your indie film's success. This piece walks you through the steps to create the quickest way to schedule indie productions , from breaking down scripts to planning daily shooting blocks. Let's tuck in!
We'd have more "male" spouses now, something about loot crates and IAP, kissing up to steamers, and maybe change the last verse to be more "indie", but its shockingly accurate years later. The Twelve Days of Crunch Time. A poem by Gilbert and Kauzlaric. On the twelfth day of crunch time, My project gave to me.
It was one of 2021's indie hits: Unpacking. Witch Beam's title won a plethora of awards, featured at a wealth of prestigious conferences, and released successfully on several platforms after its original launch. It was also one of GamesIndustry.biz' s very own Games of the Year 2021 ( mine ).
Image source: IMDB.com This guide aims to assist you in navigating the crowdfunding landscape and propel your indie film towards success. Directed by David Sandberg , this martial arts comedy expands upon the original idea and features a remarkable cast, including Arnold Schwarzenegger and Michael Fassbender. Join Filmustage!
Farrell and Mackenzie form the two-person indie studio Peaty Turf. As the scope of the game evolved naturally over time, the dev duo assessed each feature addition to the game very carefully. “We We judge each feature based on three criteria. There is no right or wrong way to create a structure in the game. As long as it works.
Image source: IMDB.com This guide aims to assist you in navigating the crowdfunding landscape and propel your indie film towards success. Directed by David Sandberg , this martial arts comedy expands upon the original idea and features a remarkable cast, including Arnold Schwarzenegger and Michael Fassbender.
Harvest Island Indie Game Marketing Struggle. Indie Game Analysis. ” There are two games that caught my attention as an indie developer. I’ll start with the first tree and what he did to become a successful indie developer with his marketing approach. The First Tree - Indie Game Marketing.
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