This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Pirofauna is the second game by tiny indie studio Petums. All characters and props in the world are handmade in paper by Ostafin. Ostafin: “The feature I’m most proud of is setting fire to everything you can!
Producer and director Bob Gosse began his professional journey in the late 80s, collaborating with his cousin Hal Hartley on indie classics like The Unbelievable Truth (1988) and Trust (1990). They uploaded a script, and in minutes it was broken down cast, props, wardrobe, vehicles, page count, all there. The secret weapon?
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.
A shooting schedule for an indie film goes way beyond simple calendar planning. A well-laid-out shooting schedule is crucial for your indie film's success. This piece walks you through the steps to create the quickest way to schedule indie productions , from breaking down scripts to planning daily shooting blocks. Let's tuck in!
I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. Any time off means you delay your game by that much time, or cut features, or reduce quality. I use several different approaches which usually depend on the scope or impact of the feature.
Script breakdown dissects your screenplay into bite-sized pieces, allowing props, costumes, special effects, and locations to get their moment under the spotlight. From Christopher Nolan's mind-bending blockbusters to scrappy indie gems squeezing gold from every penny, one secret ingredient binds them all: meticulous script breakdown.
We'll plunge into real-world examples, from Hollywood blockbusters to indie diamonds, where masterful budgeting strategies birthed legendary cinematic moments. Build simple sets, utilize props creatively, and experiment with alternative lighting solutions. Script Breakdown helps to identify props and characters quickly.
He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Much of what he learned while studying at CG Spectrum—both hard and soft skills—was transferable to his new pursuit in games, including compositing the shots for the game’s cinematic using Nuke Indie. featured]. [My
Luis enrolled in the Advanced Digital Illustration Course at CG Spectrum and, before long, landed a job as a freelance digital illustrator at the global indie game dev studio Monumental! featured]. The first prop I made using this technique was a tree trunk. I want to give special thanks to my mentor Eric Wilkerson.
We don't aim to compare them by functionality, because each platform prioritizes certain features or may complement each other. Script summary feature will not let you lose any key information. Our magic Scheduling feature is not revolutionary but presents a solid and stable performance.
The Blackmagic Pocket Cinema Camera delivers professional features at under $1,000. StudioBinder's free tier can handle production management with simple scheduling and shot listing features. Creative Solutions for Props and Costumes Smart prop and costume sourcing can substantially reduce production expenses.
In this article, we will discuss the top 5 film budgeting software in 2023, providing an in-depth comparison of their features, pricing, and user reviews. Heres how it helps filmmakers: AI-Powered Script Breakdown Instantly detects characters, props, locations, and visual effects to create a structured breakdown.
In this article, we will discuss the top 5 film budgeting software in 2023, providing an in-depth comparison of their features, pricing, and user reviews. Heres how it helps filmmakers: AI-Powered Script Breakdown Instantly detects characters, props, locations, and visual effects to create a structured breakdown.
Unlike traditional approaches where indie filmmakers attempt to shoot five pages daily, some productions rush through eight or nine pages. Industry-standard script breakdown analysis shows that some indie films may target up to 30 setups per day - potentially reaching 450 shots over a 15-day shoot.
This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Here's a look at just some of the props Harold was able to complete this month. If you're just joining us, welcome! Concept Art.
This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Welcome back to another magically entrancing issue of the Kristala dev blog. Up next for Harold?
What's more, platforms enhance their offerings with premium features: Script annotations Reader consultations Role assessments Industry positioning insights Multiple reader evaluations Rush Fees and Premium Services Fast-track options command higher prices, with expedited rates spanning USD 30 to USD 100 based on delivery windows.
Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. It's been a hard year for all of us, especially for independent creators. Check it out!
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Welcome, beautiful creatures! Kristala at Play NYC 2021.
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. To round out this sprint, Joe started working on a bunch of props that will be found in Nasonder. 3D Asset Design.
For Indie Filmmaking, the magic of crafting a cinematic vision often clashes with the harsh reality of limited resources and tight timeline production. Making a successful Indie Film Schedule is an art form in itself. Its capabilities include rapid script breakdowns—identifying props, characters, and more in seconds.
The individual assets seem nice, but together they sort of clash -- a random junk prop will have the 4k photogrammetry HDR treatment, overwhelming the nearby gameplay pickup that you're actually supposed to notice. Still, overall this was a very impressive achievement for just 3 indie developers. it's going to therapy!
Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Each engine has its specific set of features and, therefore, can perform a specific set of tasks. Moreover, it features a very user-friendly interface and straightforward architecture. But is there an ultimate winner?
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Welcome back to another exciting issue of the Kristala Dev blog. Wanna see more of Amanda's work from this sprint?
and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. Featuring the latest releases from studios large and small—and from developers old and new—Play NYC celebrates every facet of gaming in a way that only the Big Apple can. Kristala at Play NYC 2021.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Bianca wasn't the only modeler working on props this sprint. 3D Modeling.
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). Since we last met, things have legit been poppin' off over here. AND NOW WE FINALLY CAN!!!
again I've just heard that it's possible for Aleksis to escape if this is a real feature, I guess it would feel really bad if his escape kept ruining the end of a golden loop run the weapon jamming stuff is to make Far Cry 2 nerds happy but it never really comes up COMBAT DESIGN Fast paced modern shooter feel. Loadout is 3 guns.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content