Remove Feature Remove Lightmap Remove Shaders
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Shaders: Fix source_color default value ( GH-101642 ). feature release.

Beta 76
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It includes major improvements all across the board in features, performance, and usability. The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Several features were added to Godot Physics since 3.x,

AAA 145
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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). If these requirements are met, then lightmapping is probably the best for you. Features of the new Godot 4.0 The lightmapper in Godot 3.2

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.

Feature 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Project: Allow undocking the Script editor and the Shader editor. In this project, I'll focus to make the Script editor and the Shader editor undockable, and keep the undocked windows after editor restarts. Detaching the Script editor and the Shader editor is done for the most part. Test the implement features and fix bugs.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. Some of the most notables feature changes in this update are: Android: Upgrade Android gradle plugin to version 7.2.1 ( GH-68497 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).

Beta 99