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The Sweet Art of Feature Adaptation

Deconstructor of Fun

When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. When a new feature or event makes waves in a particular game, it's only natural for others within the same genre to take notice.

Feature 98
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How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

In this blog post, we will explore how game developers are incorporating unique in-game ad features into the game design or, in some cases, have made ads an integral part of the game to enhance the user experience and drive revenue. This ad implementation method is usually found in exploration games with tycoon core mechanics.

Mechanics 245
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Food for thought: taking food in games beyond mechanics and into the narrative

Game Developer

Despite that and its rich symbolic, cultural, and social meaning, food rarely features in narrative. The rare exceptions are worth a closer look.

Mechanics 330
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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Balancing build compared to buy Launched in 2019, QORPO features more than 700,000 registered users globally and logs more than 100,000 daily users across its collection of first-party games. Using additional AWS technologies, QORPO also developed an extensive ecosystem to support feature additions to its many titles.

AI 85
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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Their approach was to mix familiar mechanics with something fresh: “What we hadn’t seen attempted at the time, was mixing the genre with something darker, and more adventurous. Laser focus The homestead-building mechanic stands out as one of the highlights for the two-man dev team. Managing scope was another major lesson.

Sandbox 145
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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Solo dev Jason Priskomatis on his horror debut Friday Night: “Keep pushing your comfort zone”

PreMortem.Games

That passion led to Friday Nights , his debut horror game featuring voice recognition, designed to immerse players in a uniquely interactive nightmare. But it also comes with challenges: If a game mechanic takes me three days to implement, thats three days where nothing else is happening in the game. Working alone has its perks.

Horror 104