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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Platform support : Google Play : Initial support added (not yet complete, to be finalized in future community releases). Migu Platform : Added support.

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Godot XR update - February 2025

Mircosoft Game Dev

Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. Lets take a look at the features available in this release! As of version 1.0.2,

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. According to Jim Franzen , CMO at Didimo, the platform allows for an increase in digital characters in a game. “We For example, our character blending technology is an amazing feature.

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The Top 10 Popular VR Game Development Tools

Logic Simplified

It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms. It provides an intuitive coding environment with intelligent code completion, debugging features, and syntax highlighting, whether you prefer C++, C#, or a combination of both.

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What is your current opinion on Unreal Engine 5? Between Digital Foundry, content creators, and people on social media, everyone appears to be constantly attacking UE5 for performance issues (stuttering, frame rate, etc.). Is this criticism warranted, or is it more a case of developers still getting used to UE5 and its complexities (meaning it will likely improve in time)?

Ask a Game Dev

This is true of every tech platform ever and won't be any more different with Unreal Engine 5 than it has been with UE4, 3, or anything else. Everything improves with time as the engineers learn the details and optimize their work. Nanite is the new tech that allows incredibly detailed high poly models, a sort of [ LOD system ] on steroids.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

But in todays cross-platform, high-expectation environment, QA is not a cost center. Platform-specific glitches, animation inconsistencies, and performance instability often surface only through comprehensive device and network testing. Usage data reveals feature adoption rates, drop-off points, and monetization behavior.

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