This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
It includes major improvements all across the board in features, performance, and usability. The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). is coming out soon. improvements. reaches stability.
It just needs polish and love from the visual design contributors until 3.1 It solves several old problems and introduces several new features! Here's all the new features that come with it: Control-based instead of Tree. In many types of nodes (Mesh, Particles, etc), editing sub-resources was truly a hassle.
Improvements to the VisualScripting System by Swarnim Arun. I finished integrating Embree into the engine's build system and also added a simple ray tracing API that allows for defining a set of meshes and perform ray intersection tests among them. Improvements to the VisualScripting System – Swarnim Arun.
release, which is already quite feature-packed a mere 3 months after the 3.3 and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).
release will provide a number of new features which have been backported from the 4.0 and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).
release will provide a number of new features which have been backported from the 4.0 This beta 4 build provides additional features and fixes to bugs reported against previous builds. Animation: Add animation "reset" track feature ( GH-44558 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).
release will provide a number of new features which have been backported from the 4.0 This beta 5 build provides additional features and fixes to bugs reported against previous builds. Animation: Add animation "reset" track feature ( GH-44558 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).
support, Bullet as the 3D physics engine, and many other features which are described in depth below. which would have included new multiplayer networking, visualscripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, New features of Godot 3.0.
release will provide a number of new features which have been backported from the 4.0 With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). The upcoming Godot 3.4
release will provide a number of new features which have been backported from the 4.0 This beta 6 build provides additional features and fixes to bugs reported against previous builds. Animation: Add animation "reset" track feature ( GH-44558 ). The upcoming Godot 3.4 Audio: Fix cubic resampling algorithm ( GH-51082 ).
release will provide a number of new features which have been backported from the 4.0 With this second Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Animation: Add animation "reset" track feature ( GH-44558 ). The upcoming Godot 3.4
release will provide a number of new features which have been backported from the 4.0 With this third Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Animation: Add animation "reset" track feature ( GH-44558 ). The upcoming Godot 3.4
There are countless new features in this version (see the full changelog, chronological or listed by contributor ). The idea is that users can post assets, scripts, addons, etc. Plugins can add a lot of different functionalities to the editor, and provide new node types and features to games. Live script reloading.
Improvements to the VisualScripting System by Swarnim Arun. By adding a simple cache to it, we made it so that light map texture coordinates are only computed when there's an actual change to the geometry of the mesh. Godot, being an open source game engine, was built with a never-ending wish of adding new features to it.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content