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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

“My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.” It was a complex feature to make, and aside from making it look cool, we also had to solve a range of technical challenges.

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Godot 4.2 arrives in style!

Mircosoft Game Dev

brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!

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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Migu Platform : Added support. Documentation will follow.

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

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What’s New In Unity 2023 – All You Need To Know

Logic Simplified

Researchers, professionals or game app developers all need to remain up-to-date with the recent advancements as well as features of the Unity engine to create and enjoy the best games possible. It can handle high-end graphics features such as physically-based rendering, volumetric effects and high dynamic range (HDR) lighting.

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

Render 54
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Feature Request: Configure renderer resolution

Cocos

We are looking to control the resolution of the renderer on native mobile devices to improve performance. For example, render 1920X1080 instead of 2778x1284 on iPhones. Ideally, there’s a cross-platform solution that can work the same way on the web and native.

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