Godot Rendering Priorities: January 2024
Mircosoft Game Dev
JANUARY 16, 2024
brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
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Mircosoft Game Dev
JANUARY 16, 2024
brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
Nvidia
MARCH 21, 2024
Helping you build optimized, bug-free applications in this era of rendering technology, the latest release of NVIDIA Nsight Graphics introduces new features for ray tracing development, including tools to help you harness AI acceleration. The union of ray tracing and AI is pushing graphics fidelity and performance to new heights.
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Cocos
JUNE 6, 2023
Otherwise, I have proposed a feature request in our engine repo github.com/cocos/cocos-engine Add screen size and resolution APIs opened 03:47AM - 07 Jun 23 UTC pandamicro Feature Request Env: Native Module: PAL ### Use Case Screen size API is important for Desktop apps, and dynamic adjust … should be available at runtime.
Cocos
JUNE 8, 2023
A simple way to do this, render the scene onto a render texture, which you can control the size to manage the desired resolution. This way is literally great if you have been using post-process in your project.
Cocos
JUNE 5, 2023
We are looking to control the resolution of the renderer on native mobile devices to improve performance. For example, render 1920X1080 instead of 2778x1284 on iPhones. Ideally, there’s a cross-platform solution that can work the same way on the web and native.
Perforce
JANUARY 4, 2024
Unreal Engine architecture visualization uses game engines to present a hyper-realistic 3D rendering to stakeholders and clients. Learn about UE archviz features and real-life examples.
Mircosoft Game Dev
DECEMBER 20, 2022
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.
Mircosoft Game Dev
DECEMBER 20, 2022
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.
Nvidia
OCTOBER 22, 2023
The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. For more information about practical examples of Slang with various machine learning (ML) rendering applications, see Differentiable Slang: Example Applications. Bring ML training inside the renderer.
Nvidia
AUGUST 19, 2022
We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray. During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. This works today.
The GameDev Guru
APRIL 10, 2018
I decided to do some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Because it concerns you…
Cocos
MAY 14, 2023
This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.
The Knights of Unity
JUNE 5, 2020
And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. using legacy rendering, but the features I used work in SRPs too.
Cocos
MAY 5, 2023
This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project.
Unity Blog
JANUARY 18, 2024
The Universal Render Pipeline (URP) 3D Sample features four environments for developers to explore how to best use the latest URP features, such as Forward+ rendering, Decals, Lens Flares, Physically Based Rendering materials, Shader Graph, Volumes, and Post-processing.
Cocos
JUNE 25, 2023
Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime? Hello, I want to use the same material for different cards. I need to use different main texture and different float property to control effect for different cards. edit: Or can material instance in editor?
Cocos
JUNE 16, 2023
Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime? Hello, I want to use the same material for different cards. I need to use different main texture and different float property to control effect for different cards. edit: Or can material instance in editor?
Cocos
JUNE 15, 2023
Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime? Hello, I want to use the same material for different cards. I need to use different main texture and different float property to control effect for different cards. edit: Or can material instance in editor?
iXie gaming
JUNE 16, 2023
Let’s take a look at the advanced tools and features available in Unreal Engine 5 and how they all come together to create outstanding visuals. Nanite Nanite is without a doubt the crown jewel in the suite of features offered by Unreal Engine 5. The post VFX in Unreal: Emerging Tools & Features appeared first on iXie Gaming.
Cocos
MARCH 26, 2023
This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.
Nvidia
MAY 24, 2023
This post highlights new features supported in version 12.1, Split encode functionality The features and performance gains using split encoding were highlighted in the Video Encoding 8K60 and Beyond with Ada Lovelace GTC session. Most of the encoding stages were moved onto the GPU, linking closely to the rendering engine and to NVENC.
Nvidia
NOVEMBER 8, 2021
comes with a new feature to support the parallel compilation of OptixModule objects containing multiple functions. Deserted house in the night, rendered In RedShift. Blue car on the street with sunlight , rendered In RedShift. Red fabric with golden texture rendered with Houdini XPU. Faster compile times NVIDIA OptiX 7.4
Nvidia
MARCH 11, 2024
When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. This post features a Direct3D… Source Direct3D 12 (D3D12) introduces.
Mircosoft Game Dev
MARCH 1, 2021
I quickly felt at home and I started focusing on 3D editor and rendering contributions. Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0 My first task will be integrating an occlusion culling system into the new Vulkan renderer. A bit about me.
Game From Scratch
DECEMBER 20, 2023
This release is packed with new features including Direct3D 12 and Vulkan being default renderers, massive performance improvements across the board, new animation and rendering tools and much more. Highlight features of the Unigine 2.18 GameFromScratch.com Unigine 2.18 Released Read More The post Unigine 2.18
Mircosoft Game Dev
OCTOBER 17, 2022
What is happening here is that the positions are being downcast into single-precision floats before being sent to the GPU for rendering. So on the GPU we are still using single-precision and the end result as far as rendering goes is the same as if we were using single-precision. Okay, how about we restrict this to dedicated GPUs only?
Mircosoft Game Dev
APRIL 9, 2020
While Juan ( reduz ) has been busily working on Vulkan, the rest of the rendering team have not been idle. They have been working on many bug fixes and some improvements to the OpenGL rendering in the 3.x Up until now, the GLES2 2D renderer has been drawing primitives (such as rectangles) on an individual basis. How it works.
Mircosoft Game Dev
NOVEMBER 6, 2021
As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Rendering: Portal occlusion culling.
Mircosoft Game Dev
NOVEMBER 30, 2023
brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!
Game From Scratch
MARCH 20, 2024
GameFromScratch.com GDC State of Unreal 2024 The GDC annual State of Unreal just ended, with Epic Games summarizing the biggest new features coming to Unreal Engine, UEFN and more. First talk about Unreal Engine 5.4, which is available in preview download right now from the Epic Launcher.
Mircosoft Game Dev
MARCH 13, 2019
It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.
Unity Blog
JUNE 28, 2023
The new Unity water system was first introduced for the High Definition Render Pipeline (HDRP) as part of the 2022.2 Tech Stream extends the system’s feature set for better integration with worlds and gameplay. Tech Stream. The latest LTS release and upcoming 2023.1 Dive into all that you can do with these tools.
Mircosoft Game Dev
NOVEMBER 15, 2016
release and head on directly towards Godot 3.0 , the long-awaited upgrade that should bring brand new 2D and 3D renderers based on OpenGL ES 3.0 has been promised to our users as the version that will bring a new state-of-the-art 3D renderer (albeit compatible with a wide range of graphics drivers, hence our choice for GLES 3.0
Nvidia
AUGUST 25, 2023
Now, the AI neural rendering technology takes the next step forward with DLSS 3.5. This update includes an important new feature called Ray Reconstruction. This feature aims to automatically prevent Frame Generation from producing difficult-to-create frames between a substantial scene change. Learn how DLSS 3.5
Mircosoft Game Dev
OCTOBER 31, 2016
As many of you have probably heard, a new rendering backend is being worked on for Godot. Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. Refactor the rendering API to make it easier to understand (and contribute to!).
Nvidia
AUGUST 7, 2023
Used with a graphics API like OpenGL or DirectX, NVIDIA OptiX permits you to create a renderer that enables faster and more cost-effective product development cycles. It empowers designers to render high-quality images and animations of their products, helping them visualize and iterate on designs more effectively.
Logic Simplified
JULY 24, 2023
Researchers, professionals or game app developers all need to remain up-to-date with the recent advancements as well as features of the Unity engine to create and enjoy the best games possible. It can handle high-end graphics features such as physically-based rendering, volumetric effects and high dynamic range (HDR) lighting.
Mircosoft Game Dev
OCTOBER 17, 2022
What is happening here is that the positions are being downcast into single-precision floats before being sent to the GPU for rendering. So on the GPU we are still using single-precision and the end result as far as rendering goes is the same as if we were using single-precision. Okay, how about we restrict this to dedicated GPUs only?
Logic Simplified
FEBRUARY 25, 2024
Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features. Its convenient features allow architects and Unreal Engine developers to build immersive environments from scratch.
PreMortem.Games
OCTOBER 11, 2023
Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. It was a complex feature to make, and aside from making it look cool, we also had to solve a range of technical challenges.
Mircosoft Game Dev
DECEMBER 3, 2016
It's been a month since the first progress report , and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature. Add Layered/Stencil rendering. One of the main features of PBR rendering is having all sort of sources for reflections.
CG Spectrum
APRIL 16, 2024
From 3D architectural renderings to product prototypes and virtual environments for games and movies, 3D visualization is used across various industries to visualize ideas, streamline workflows, and communicate concepts effectively. Chris Radowski : Pioneering the Enscape engineering team and heading the rendering department.
Mircosoft Game Dev
JANUARY 15, 2023
It includes major improvements all across the board in features, performance, and usability. has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future).
Mircosoft Game Dev
SEPTEMBER 23, 2017
Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.
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