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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

Uses techniques like key framing, rigging, motion capture, and simulations to show movement. Involves creation of 3D models by applying textures and developing detailed materials and rigs. Processes like modeling, texturing, lighting, rigging, dynamics, and rendering involve tools such as 3DS Max, Maya, and Adobe After Effects.

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Game art vs game design: What is the difference?

Logic Simplified

Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. Character artist The character artist shapes the characters through the creation of visual elements like facial expressions, weapons, and clothing through the use of sculpture, rigging and editing.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Nick started by modeling out the base armor set your see featured on the right. Stay tuned!

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

If you're curious about the backstory behind how the Gilsankan mage got its magical powers, stay tuned to the Kristala game dev blog so you can learn how to become a Patron and get exclusive access to Lore pieces featured in the Sagas of Kristala before anyone else.

Dev 52
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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

I've been featured on the VFX Process Youtube Podcast to talk about the creation of Menace , and it was also featured on IGN - Future Games show channel. The blueprint was already rigged with a Metahuman, and the riding physics seemed perfect for what I needed. featured] How did the CG Spectrum mentors help with the process?

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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

In last month's issue, we gave you a little introduction to the work our 3D Environmental Designer, Cass, had done on the first set of Jhacanda tree houses that will be featured in our Nisargan clan levels. Game Production / Rigging / Animation. Kristala Featured at IWOCon 2020. 3D Asset Design.

Dev 52