Godot Rendering Priorities: January 2024
Mircosoft Game Dev
JANUARY 16, 2024
brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
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Mircosoft Game Dev
JANUARY 16, 2024
brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
Perforce
JANUARY 4, 2024
Unreal Engine architecture visualization uses game engines to present a hyper-realistic 3D rendering to stakeholders and clients. Learn about UE archviz features and real-life examples.
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Nvidia
MARCH 21, 2024
Helping you build optimized, bug-free applications in this era of rendering technology, the latest release of NVIDIA Nsight Graphics introduces new features for ray tracing development, including tools to help you harness AI acceleration. The union of ray tracing and AI is pushing graphics fidelity and performance to new heights.
Harold Serrano
MAY 26, 2024
Thus, I ended up developing a BRDF renderer. If you didn't get a chance to read the article, here are some screenshots of what I accomplished with my renderer. The UI in my renderer is simple. For about two weeks I dropped my Renderer Engineer hat and worked as a UI designer. And that is what I did.
PreMortem.Games
OCTOBER 11, 2023
Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. It was a complex feature to make, and aside from making it look cool, we also had to solve a range of technical challenges.
Mircosoft Game Dev
DECEMBER 20, 2022
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.
Mircosoft Game Dev
DECEMBER 20, 2022
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.
Nvidia
DECEMBER 20, 2024
Grab your copy of GPU Zen 3 to lean about the latest in real-time rendering, including NVIDIA contributions to Cyberpunk 2077. Grab your copy of GPU Zen 3 to lean about the latest in real-time rendering, including NVIDIA contributions to Cyberpunk 2077.
Unity Blog
JANUARY 18, 2024
The Universal Render Pipeline (URP) 3D Sample features four environments for developers to explore how to best use the latest URP features, such as Forward+ rendering, Decals, Lens Flares, Physically Based Rendering materials, Shader Graph, Volumes, and Post-processing.
Mircosoft Game Dev
JANUARY 15, 2023
It includes major improvements all across the board in features, performance, and usability. has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future).
Mircosoft Game Dev
NOVEMBER 30, 2023
brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!
Unity Blog
JUNE 28, 2023
The new Unity water system was first introduced for the High Definition Render Pipeline (HDRP) as part of the 2022.2 Tech Stream extends the system’s feature set for better integration with worlds and gameplay. Tech Stream. The latest LTS release and upcoming 2023.1 Dive into all that you can do with these tools.
Game From Scratch
DECEMBER 20, 2023
This release is packed with new features including Direct3D 12 and Vulkan being default renderers, massive performance improvements across the board, new animation and rendering tools and much more. Highlight features of the Unigine 2.18 GameFromScratch.com Unigine 2.18 Released Read More The post Unigine 2.18
Nvidia
OCTOBER 22, 2023
The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. For more information about practical examples of Slang with various machine learning (ML) rendering applications, see Differentiable Slang: Example Applications. Bring ML training inside the renderer.
Cocos
NOVEMBER 19, 2024
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Editor New Features Added a “View/Select” Gizmo mode to the scene view.
Logic Simplified
JULY 24, 2023
Researchers, professionals or game app developers all need to remain up-to-date with the recent advancements as well as features of the Unity engine to create and enjoy the best games possible. It can handle high-end graphics features such as physically-based rendering, volumetric effects and high dynamic range (HDR) lighting.
Cocos
MAY 14, 2023
This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.
Mircosoft Game Dev
DECEMBER 19, 2022
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ).
Nvidia
MARCH 11, 2024
When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. This post features a Direct3D… Source Direct3D 12 (D3D12) introduces.
Mircosoft Game Dev
NOVEMBER 16, 2022
Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. Some of the most notables feature changes in this update are: Android: Upgrade Android gradle plugin to version 7.2.1 ( GH-68497 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).
Cocos
MAY 5, 2023
This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project.
Game From Scratch
MARCH 20, 2024
GameFromScratch.com GDC State of Unreal 2024 The GDC annual State of Unreal just ended, with Epic Games summarizing the biggest new features coming to Unreal Engine, UEFN and more. First talk about Unreal Engine 5.4, which is available in preview download right now from the Epic Launcher.
Mircosoft Game Dev
JANUARY 25, 2023
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Some of the most notables feature changes in this update are: 2D: Add a method to get global CanvasItem modulate ( GH-70294 ). renderer support ( GH-71848 ).
Mircosoft Game Dev
DECEMBER 9, 2022
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ).
Cocos
MARCH 26, 2023
This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.
Mircosoft Game Dev
NOVEMBER 23, 2022
has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Lots of improvements to the Multiplayer features, and notably the editor tooling. Rendering: Fix Variable Rate Shading issues ( GH-68710 ).
CG Spectrum
JANUARY 20, 2023
Architectural visualization has soared in popularity over the past few years, riding the wave of technological advancements in 3D modeling and rendering. 3D render by CG Spectrum Visualization Dept. Over half of the furniture conglomerate Ikea's product images are now 3D renders! Head Nicklas Byriel.
iXie gaming
JUNE 16, 2023
Let’s take a look at the advanced tools and features available in Unreal Engine 5 and how they all come together to create outstanding visuals. Nanite Nanite is without a doubt the crown jewel in the suite of features offered by Unreal Engine 5. The post VFX in Unreal: Emerging Tools & Features appeared first on iXie Gaming.
Nvidia
MAY 24, 2023
This post highlights new features supported in version 12.1, Split encode functionality The features and performance gains using split encoding were highlighted in the Video Encoding 8K60 and Beyond with Ada Lovelace GTC session. Most of the encoding stages were moved onto the GPU, linking closely to the rendering engine and to NVENC.
Mircosoft Game Dev
JANUARY 13, 2023
As always, a bunch of nice rendering fixes! Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). New NavigationServer performance monitor ( GH-70731 ).
Game From Scratch
MARCH 27, 2023
GameFromScratch.com Four Godot 4 Graphic Demo Scenes Godot 4 was recently released and contains an all new renderer and plenty of new graphic features. Today we are going to look at 3 free and 1 commercial scenes for showing off the graphic capabilities of the Godot Engine.
CG Spectrum
APRIL 16, 2024
From 3D architectural renderings to product prototypes and virtual environments for games and movies, 3D visualization is used across various industries to visualize ideas, streamline workflows, and communicate concepts effectively. Chris Radowski : Pioneering the Enscape engineering team and heading the rendering department.
Game From Scratch
NOVEMBER 6, 2023
Considering the short distance of time since the last release its somewhat staggering the extent of new features in this version, including a new renderer, a rewritten asset system, new light interaction options and … Bevy 0.12 GameFromScratch.com Bevy 0.12 Released Coming just 4 months after the release of Bevy 0.11
Mircosoft Game Dev
JANUARY 27, 2023
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). Rendering: Fix LCD font AA on OpenGL renderer ( GH-72125 ).
Mircosoft Game Dev
JANUARY 20, 2023
Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. A lot of minor fixes and improvements to TileMap and TileSet, both feature wise and in the editor ( GH-71604 , GH-71615 , GH-71618 , GH-71626 , GH-71630 , GH-71664 ).
Logic Simplified
APRIL 1, 2024
UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Design: Working with the artist, the design team renders character models, iterates on the interfaces, designs dynamic and interactive level designs and environments, and so on.
Mircosoft Game Dev
JANUARY 17, 2023
Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This week we release a new batch of improvements and fixes, as well as some new features. Unfortunately, we also have to rollback one of the core animations features.
CG Spectrum
FEBRUARY 1, 2023
3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. What is 3D modeling?
Nvidia
AUGUST 25, 2023
Now, the AI neural rendering technology takes the next step forward with DLSS 3.5. This update includes an important new feature called Ray Reconstruction. This feature aims to automatically prevent Frame Generation from producing difficult-to-create frames between a substantial scene change. Learn how DLSS 3.5
Cocos
AUGUST 8, 2024
I am encountering an issue with the rendering of a character model in the.fbx format on Android devices powered by Snapdragon processors. To isolate the issue, I created a test scene featuring solely this model and accessed it via local Wi-Fi on a Snapdragon-equipped phone. The model remains invisible under these conditions.
PreMortem.Games
DECEMBER 16, 2024
I remember when an Early Access update added the overworld feature. Disappointed by the lack of integration of the overworld feature into RimWorld, he further developed his idea. We discovered that in some cases, it took twice as long as normal to implement features. It looked really exciting to me, he says.
PreMortem.Games
NOVEMBER 15, 2023
“I remember when an Early Access update added the overworld feature. Disappointed by the lack of integration of the overworld feature into RimWorld, he further developed his idea. We discovered that in some cases, it took twice as long as normal to implement features. It looked really exciting to me”, he says.
Game From Scratch
SEPTEMBER 6, 2023
release including incremential improvements to the engine’s rendering and lighting capabilities, improvements to the build process and new experimental features including a skeletal animation feature and new support for VDB … Unreal Engine 5.3 The popular Unreal game engine gets several new improvements with the 5.3
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