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While 3D dominates modern game development, 2.5D This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D
This math is necessary for understanding and answering one of the fundamental questions in game development:How long will this take? How long should one match in my fightinggame take? Are there any fields of math that arent useful in gamedesign? Note that this is by no means exhaustive.
Monopoly: it’s one of the oldest board games in the store. It’s one of the top 10 best-selling board games. It’s also a terrible board game. When board gamers need a game to mercilessly mock , they look no further than Monopoly. Need help on your board game? Monopoly has a staggeringly low 4.4
It’s time to talk about Pandemic – one of the greatest games ever made. Pandemic is an evergreen game with a multitude of variants and legacy games. It’s also the first cooperative game for a lot of gamers. Need help on your board game? Can you hear that coughing? You know what I’ve noticed?
Leder Games really nailed it when they came out with their board game Root in 2018. It’s broken into and remained within the Board Game Geek top 50. Need help on your board game? Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. This two-part article was so influential in my initial design of War Co. This two-part article was so influential in my initial design of War Co. Constraints.
Twilight Struggle has been considered one of the best board games of all time. It’s been on the Board Game Geek Top 10 for as long as I can remember and for a while was the #1 game. No matter how you feel about it, there is a lot that new board gamedesigners can learn from it. Need help on your board game?
Have you ever designed a game? If yes, then what gamedesign fundamentals do you prioritize in your own designs? Gamedesign is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of gamedesign fundamentals.
That is by no means a small amount to raise, but what’s interesting is that Spirit Island has remained on the Board Game Geek Hotness list off and on for almost three years. Clearly, there is much more to this game than what immediately meets the eye. Need help on your board game? You’re next, agriculture games!).
Last year, Everdell by Starling Games raised nearly half a million dollars on Kickstarter. It has remained a popular board game since, regularly topping out the Board Game Geek Hotness and showing up multiple times as a giveaway prize in Pangea contests. Everdell is a worker placement, tableau-building board game.
There's a new episode of my Raw GameDesign podcast up for my ($10+) patrons, here. That same podcast link also has links to all the other episodes of Raw GameDesign too, btw. This is "raw gamedesign" in the truest sense in that we are lost in the forest here. Which modes even exist? How are they arranged?
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.
Sign up for the GI Daily here to get the biggest news straight to your inbox BAFTA has unveiled the 2023 winners of its Young GameDesigners (YGD) awards. In the ten to 14-year-old category, Max Whistlecraft won the Game Concept award with Polarity, a science-themed title; users can switch the polarities like a magnet to fight bosses.
The Deck of Many Things is one of the greatest designs in all of gaming. I often complain about modern design being too over-balanced and tight-assed. There's too much control-freakery in modern games. So I want to sing the praises of the craziest of all designs. It's Russian Roulette in game form.
I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. In this sense, playing a 75% finished game is more useful than playing a 100% finished game. But not really.
“What inspires me is the belief that I can make a great video game that will influence the player and make them reflect on their life, and hopefully make a change for the better.” When I read books, play video games or work on projects. For weeks, I thought about what I wanted to do and rediscovered my passion for video games.
“As I travel across Africa creating games, there’s something everyone seems to agree on…” says Bethlehem Anteneh , a trained architect, co-founder of SOSTLab and the moderator of the She Got Game panel at Africa Games Week (AGW). Think of a bar where 90% of the people are men.
This would make an interesting topic for a game, he thought. Napiecek had tried to break into the games industry for a while now, but no game company wanted to hire him. So, making a game about the refugee crisis could potentially establish him as a serious game writer. Of course, I was wrong.
This week while working on my current board gamedesign, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board gamedesign often becomes very tricky. Need help on your board game? Many of the rules in a game will come from the board, cards, etc.
Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Invincible moves are a high risk - high reward choice, which is what makes them interesting in gameplay.
Stirring Up Mess On Twitter Vogel's 1st Law of Video Game Visibility: "No matter how passionate an online 'controversy' about a game is, 99% of its players will never even know about it." 2nd Law: "Outside of 1 or 2 monster hits a year, no indie game will ever be heard of by more than 1% of gamers." It's a tough game.
I finally got around to playing Hades, the megahit roguelike from Supergiant Games. It takes me a long time to build up the energy to pour in the number of hours a game like this requires. It's a 2020-vintage roguelike, which means: A bunch of rooms with fights. Seriously, study this game.
The latest game from Pangea Games is launching on Kickstarter. Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. As you and your fellow monsters toss around the village king, you attract a steady buffet of adventurers who try – poorly – to put up a fight!
Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because I got a Retroid handheld and a Steam Deck (both of which are phenomenal, game-changers for game-playing, for me at least), I’ve been on this crazy Final Fantasy kick. Let me know what you think!
This would make a great topic for a game, he thought. Napiecek had tried to break into the games industry for a while now, but no game company wanted to hire him. So, making a game about the refugee crisis could potentially establish him as a serious game writer. Not without the relevant experience at least. “I
This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting gamedesigner / systems design things. I don't discuss much of the game narrative. I assume general gamedesign knowledge but minimal Deathloop-specific knowledge.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board gamedesign and development. Need help on your board game? Game mechanics are how we bring the core engine of a game to life.
I think you have the wrong idea about what gamedesigners do. We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.
A community manager and new gamedesigner. A game filled with cute armoured babies on a brave mission to save their daycare from a goblin invasion. Now, she’s navigating the world of game development, where each day brings new challenges and exciting discoveries. One of those games was Street Fighter.
In the previous part of the post, we’ve introduced you to the most important reasons to create a gamedesign document in your project, using three examples: personal project, internal project, and commission work. Game overview. In our template, the section devoted to this part is called Game overview. Core game loop.
Gamathon 24 brought together video game developers, animators, comic artists, XR developers, and tech enthusiasts, all determined not just to survive, but to truly thrive. It began with an online workshop by Joey Ansah, on fight choreography for video games. And Africacomicade was at the forefront, leading by example.
I have a free podcast series on gamedesign, here. In this latest Raw GameDesign episode, I discuss how we might use advanced AIs in the Fantasy Strike fightinggame, if we had access to some pretty great AI tech. I also have a second podcast that's just for my Patreon supporters.
Board game conventions have a certain mystique to them. As such, board game developers often find their own interest in conventions piqued. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. We’re giving away a copy on the Pangea Games Facebook.
Fantasy Strike is our new fightinggame. We cover the high concept about making a fightinggame more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Fantasy Strike is our new fightinggame.
What you're describing is the dissonance between having a normal human (with all of the common context that carries with it, like "people often die when they are shot at all") as the final boss and the expectation of a final boss fight being a prolonged, memorable, and epic battle that tests the things you've learned so far.
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. You need to make a great game. Just here for Highway s & Byways updates?
It was a bold choice to ship this game with only one romance option. I wanted to write a third and final article about Baldur's Gate 3 (BG3 for short), a really great game that most people have moved on from, but I want to talk about the most important part of any RPG: LOOT. It's a distraction that pads out an already enormous game.
It's an OK game. I'm a nobody on the outside, looking at a giant development monolith and trying to figure out how this game could possibly have ended up where it did. Standard Disclaimer This game is a huge success in every way, and I am an ant. Though God help any foolish reviewer who tries to give an AAA game less than 9/10.)
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the seventh of a 19-part suite on board gamedesign and development. Need help on your board game? How can you tell stories through games? Why is storytelling important?
Even still, ignorance is a reliable shield from the emotional strain of the trials and tribulations of starting a business or beginning game development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The ignorant aren’t stressed out about the “unknown unknowns.”.
One of the principles that has been important to me over the years, which I have talked about a lot, is the idea that strategy games should always be moving toward their conclusion. In a way, this extends from the basic Clockwork GameDesign model. As an example, let’s think quickly about fightinggames.
We discuss "easy special moves" in fightinggames. What is a game with "easy special moves" actually trying to do? Moves being easy—in and of itself—tells you nothing about whether the techniques and combos in a game are easy to do or not. What is a game with "easy special moves" actually trying to do?
SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Can't wait for the full frontal in the next game!) Well, I don't know anything about that.
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