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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Random Encounters that are Encounters (not just fights). Final Fantasy VI-inspired pixel art. Seen on the left: some WIP pixel art portraits by Blake Reynolds.) Awesome original soundtrack.

Fantasy 119
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2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

As ironSource agrees , a corner stone for making a hit hypercasual game is to reduce CPIs by increasing IPMs (installs per thousand impressions). This sort of elongated production process obviously has increased project cost ramifications, which only reinforces the above mentioned design evolution - more Hybridcasual! were released.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design.

Art 52
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Stuff and Things and Monkey Island

Grumpy Gamer

While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. If I was going to do Insult Sword Fighting in a future game, I'd make it more free form allowing the player to be clever and construct their own sentences.

Puzzle 130
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Stuff and Things and Monkey Island

Grumpy Gamer

While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. If I was going to do Insult Sword Fighting in a future game, I’d make it more free form allowing the player to be clever and construct their own sentences.

Puzzle 130
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

SPOILER WARNING: This post spoils what happens in my new game That Lonesome Valley. CONTENT WARNING: This post contains discussion of gay sex acts and some screenshots with obscured pixel art nudity. It's mostly "safe for work" even if the actual game is not. Much of the pixel art is from the gorgeous 64x64 tileset by Yar.

Pixel 130